As I've chosen to become A Player in A Solo Drinax Campaign that A GM I know has created Solo Rules I'm going to be posting bits here and their over the next few weeks but it's likely the best bits won't start till we get The Drinax Companion and definitely won't start before Christmas. Here goes
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both 2 5’s and A 3’s or both 10 both -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take, sorry acquire, Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Career
Critic type Connoisseur type Dilettante
Term 1
Due to already having several of the skills I get a automatic Art -Dancing /0 or +1 and Painting /0 or +2 and Deception /0 or +2
I survive, advance and with A 3 and A 5 on Specialist -Critic get Art -Dancing /1 or +2, Carouse /1 or +2 and Diplomat /1 or +3
And
The Event rolls A 23 then A double 6 or 12, so I get A Stipend
Also
The GM Made A Roll on The Health Events Table that comes up A 66 then A 3rd 6, so I’ve completely stopped aging
Term 2
I survive, advance and with A 6 on both Personnel Development and Service Skills and get Diplomat /2 or +4, Jack of All Trades /1 and +1 Int
And
The Event Roll is A 56, which’ll double my 1st portfolio item. Which in the end means I get A Cr 25,000,000 Estate that nets me Cr 125,000 per month
Term 3
I survive, advance and with A 3 and A on Specialist -Critic I net Art -Dancing /2 or +3 and Diplomat /3 or +5
And
The events roll is A 45, using The GM’s House Rule I choose Humanitarian, roll 2D6+1 get A 9 and get Languages -Aslan /1 or +3
Term 4
Survive, advance and with A 5 and A 6 on Service Skills nets Diplomat /4 or +6 and Persuade /2 or +4
And
The Events roll is A 66, so I gain Rank 5
Term 5
Survive, advance and with A 4 and A 5 on Personnel Development net +2 Social Scale and Carouse /2 or +4
And
The Events roll is A 35 then A 2 then A 5, so I net A Free Benefit that The GM makes A Portfolio Item that’s A Cr 10,000,000 Agricultural Estate that nets me Cr 50,000 a month
Term 6
Survive and A 5 on Advanced Education nets me Science -Social /1 or +3
And
The events roll is A 42 then A Double 6, which nets me Cr 120,000
Term 7
Survive and A 1 on Advanced Education nets me Advocate /1 or +4
And
The events roll is A 56, which nets me +1 End and Survival /1 or +2
Term 8
Survive and A 2 on Service Skills nets me Art -Dancing /3 or +4
And
Events wise roll is A Double 1 or 11 for A Mishap but stay in the career followed by A 6 on Mishap nets me Vacc Suit /1 or +2
Term 9
Survive but have to leave after this term, but at least I don’t get chucked out, and A 4 on The Specialist -Critic Skills Table nets me Computers /1 or +3
And
The Events roll is A 51, which nets me Trade -Art Dealer /1 or +3
The 12 Benefits and these include the 2 that I gained from Events and the 3 gained here, 2 of which came up A 10+3 and 1 A 11+3, plus the fact that 1/The Hunting Estate was doubled to 1 worth Cr 100,000,000 that nets me Cr 500,000 per month gives me the 5 Portfolio Items listed below
1 Hunting Estate worth Cr 50,000,000 that nets me Cr 250,000 per month, 1 Cr 10,000,000 Brandy Making business that nets me Cr 75,000 per month, 1 Cr 10,000,000 Industrial Property that nets me Cr 50,000 per month, 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month and 1 Stipend worth Cr 5,000,000 that nets me Cr 37,500 per month or 1 worth a total of Cr 85,000,000 that nets me Cr 462,500 a month
My other 9 Benefits are +2 Edu, +1 Int, 1 TL 15 Laser Rifle and 1 TL 15 Monoblade as well as Cr 4D6x1,000,000 or Cr 20,000,000 worth of Antique Artwork
I also loot The Harriers Armory, stores and supply-room which nets me 5 TL 6 Snub Pistols, 3 TL 7 Snub Rifles, 3 Flak Jackets, 3 TL 11 Vacc Suits, 3 sets of very high quality cutlery made of Silver, 3 TL 13 Medi-kits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 2-ton crate of Rabbit Meat, 1 Fusion Still, 1 Infinity Rope, 1 TL 13 Computer, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 crate that holds 260 boxes that each hold 230 cigarettes and 1 crate that holds 110 TL 12 Incendiary Grenades
The GM’s house rules for Skill Packages for Solo Characters lets my character net 3D6 /'s worth of almost any type of Skill, I roll 2 4's and A 5 and I choose to take Admin /2 or +4, Broker /2 or +5, Gun Combat -Energy Rifles /2 or +3, Leadership /2 or +5, Melee -Blade /2 or +3 and Tactics -Naval /2 or +4 and Piracy /1 or +3
To pay The Cr 19,500,000 needed to fully repair my Harrier I sell my Cr 20,000,000 worth of Antique Artwork, I roll 3D6+5 and get 3 5’s +A 5 or 20 and sell it for 145% of its Market Value
That nets me Cr 29,000,000 and I fully repair my Harrier, give its 3rd turret A Triple Turret with 2 Beam Lasers and A Missile Rack, give it A 5-ton Medical and buy 5 tons of Smart Missiles. That costs Cr 23,800,000 and leaves me with Cr 5,200,000
With that Cr 487,500 A Month I hire A Crew for The Harrier of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer that all have A +3 DM in their 5 Key Skills, A +2 DM in their 3 none-key Skills, get Cr 4,000 more per month then normal and all in all that costs me Cr 181,940 a month
And
The GM chooses to make 2 pre-campaign portfolio rolls and rolls 1st A 12 followed by A 8, then he then A 2 followed by A 6, which she rules cancel each other out and has A 50/50 Chance to add +1D3x5% to 1 item and A 5 then A 3 adds +10% to my Cr 50,000,000 Estate
My character
Name
James Marshall
Gender
Male
Race
Human
Age
Initial
Day after his 54th birthday
Current
54 years, 0 months, 0 weeks and 1 day
Date
Initial
The 18/7/1,105
Current
The 18/7/1,105
Time stuff
Campaign length
Not yet started
Stats
Str 9, End 10, Dex 9, Intelligence 11, Education 13 and Social Scale 15
Skills
And
These include their DM’s
Admin /2 or +4, Advocate /1 or +4, Art -Dancing /3 or +4, Broker /1 or +4, Carouse /2 or +3, Computers /1 or +3, Deception /0 or +2, Diplomat /4 or +7, Gun Combat -Energy Rifles /1 or +2, Jack of All Trades /1, Languages -Aslan /1 or +3, Leadership /2 or +5, Melee -Blade /1 or +2, Persuade /1 or +3, Streetwise /0 or +1, Survival /1 or +3, Tactics -Piracy /2 or +4, Trade –Art Dealer /1 or +3 and Vacc Suit /1 or +2
Titles
Social Scale 15 Duke of Drinax
People stuff
None
Belongings
Assorted stuff
5 TL 6 Snub Pistols, 3 TL 7 Snub Rifles, 3 Flak Jackets, 3 TL 11 Vacc Suits, 3 sets of very high quality cutlery made of Silver, 3 TL 13 Medi-kits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 2-ton crate of Rabbit Meat, 1 Fusion Still, 1 Infinity Rope, 1 TL 13 Computer, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 crate that holds 260 boxes that each hold 230 cigarettes and 1 crate that holds 110 TL 12 Incendiary Grenades
My portfolio
1 Hunting Estate worth Cr 55,000,000 that nets me Cr 275,000 per month, 1 Cr 10,000,000 Brandy Making business that nets me Cr 75,000 per month, 1 Cr 10,000,000 Industrial Property that nets me Cr 50,000 per month, 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month and 1 Stipend worth Cr 5,000,000 that nets me Cr 37,500 per month
Total
It is worth Cr 90,000,000 that nets me Cr 487,500 a month before costs and Cr 305,560 a month after costs
Other stuff
Cash
5,320,000
My ship
1st
It is A 200 ton Drinaxi Class Commerce Raider
Other then being fully repaired, fully refurnished, fully refurbished and all having A 4-ton medical Room, having A Triple Turret with 2 Beam Lasers, A Missile Rack, 6 tons of Smart Missiles and 19.75 tons of Cargo Space it is standard
It has 11 crew that are made up of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer and 3 of the 4 also have 1 Captain
All 11 of its crew all have A +3 DM in their 5 key-skills and A +2 DM in their 3 none-key skills
And
Including maintenance, upkeep and crew wages it costs Cr 181,940 per month and as well as 11% of my characters illegal earnings
The state of The Kingdom of Drinax
At the start
Planets
Drinax and Asim
Ships
The Starguards 6 100 ton, 3 200 ton, 1 300 ton and 1 400 ton Ships
My 1 200 ton Ship
Other stuff
Morale
10
Standings
In my Drinax Privateer Alias
With The Imperium
+0
With The Aslan Hierate
-5
In my Pirate Alias
With The Imperium
+0
With The Aslan Hierate
-5
So that's how it is before the fun starts. What do you think?
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both 2 5’s and A 3’s or both 10 both -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take, sorry acquire, Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Career
Critic type Connoisseur type Dilettante
Term 1
Due to already having several of the skills I get a automatic Art -Dancing /0 or +1 and Painting /0 or +2 and Deception /0 or +2
I survive, advance and with A 3 and A 5 on Specialist -Critic get Art -Dancing /1 or +2, Carouse /1 or +2 and Diplomat /1 or +3
And
The Event rolls A 23 then A double 6 or 12, so I get A Stipend
Also
The GM Made A Roll on The Health Events Table that comes up A 66 then A 3rd 6, so I’ve completely stopped aging
Term 2
I survive, advance and with A 6 on both Personnel Development and Service Skills and get Diplomat /2 or +4, Jack of All Trades /1 and +1 Int
And
The Event Roll is A 56, which’ll double my 1st portfolio item. Which in the end means I get A Cr 25,000,000 Estate that nets me Cr 125,000 per month
Term 3
I survive, advance and with A 3 and A on Specialist -Critic I net Art -Dancing /2 or +3 and Diplomat /3 or +5
And
The events roll is A 45, using The GM’s House Rule I choose Humanitarian, roll 2D6+1 get A 9 and get Languages -Aslan /1 or +3
Term 4
Survive, advance and with A 5 and A 6 on Service Skills nets Diplomat /4 or +6 and Persuade /2 or +4
And
The Events roll is A 66, so I gain Rank 5
Term 5
Survive, advance and with A 4 and A 5 on Personnel Development net +2 Social Scale and Carouse /2 or +4
And
The Events roll is A 35 then A 2 then A 5, so I net A Free Benefit that The GM makes A Portfolio Item that’s A Cr 10,000,000 Agricultural Estate that nets me Cr 50,000 a month
Term 6
Survive and A 5 on Advanced Education nets me Science -Social /1 or +3
And
The events roll is A 42 then A Double 6, which nets me Cr 120,000
Term 7
Survive and A 1 on Advanced Education nets me Advocate /1 or +4
And
The events roll is A 56, which nets me +1 End and Survival /1 or +2
Term 8
Survive and A 2 on Service Skills nets me Art -Dancing /3 or +4
And
Events wise roll is A Double 1 or 11 for A Mishap but stay in the career followed by A 6 on Mishap nets me Vacc Suit /1 or +2
Term 9
Survive but have to leave after this term, but at least I don’t get chucked out, and A 4 on The Specialist -Critic Skills Table nets me Computers /1 or +3
And
The Events roll is A 51, which nets me Trade -Art Dealer /1 or +3
The 12 Benefits and these include the 2 that I gained from Events and the 3 gained here, 2 of which came up A 10+3 and 1 A 11+3, plus the fact that 1/The Hunting Estate was doubled to 1 worth Cr 100,000,000 that nets me Cr 500,000 per month gives me the 5 Portfolio Items listed below
1 Hunting Estate worth Cr 50,000,000 that nets me Cr 250,000 per month, 1 Cr 10,000,000 Brandy Making business that nets me Cr 75,000 per month, 1 Cr 10,000,000 Industrial Property that nets me Cr 50,000 per month, 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month and 1 Stipend worth Cr 5,000,000 that nets me Cr 37,500 per month or 1 worth a total of Cr 85,000,000 that nets me Cr 462,500 a month
My other 9 Benefits are +2 Edu, +1 Int, 1 TL 15 Laser Rifle and 1 TL 15 Monoblade as well as Cr 4D6x1,000,000 or Cr 20,000,000 worth of Antique Artwork
I also loot The Harriers Armory, stores and supply-room which nets me 5 TL 6 Snub Pistols, 3 TL 7 Snub Rifles, 3 Flak Jackets, 3 TL 11 Vacc Suits, 3 sets of very high quality cutlery made of Silver, 3 TL 13 Medi-kits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 2-ton crate of Rabbit Meat, 1 Fusion Still, 1 Infinity Rope, 1 TL 13 Computer, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 crate that holds 260 boxes that each hold 230 cigarettes and 1 crate that holds 110 TL 12 Incendiary Grenades
The GM’s house rules for Skill Packages for Solo Characters lets my character net 3D6 /'s worth of almost any type of Skill, I roll 2 4's and A 5 and I choose to take Admin /2 or +4, Broker /2 or +5, Gun Combat -Energy Rifles /2 or +3, Leadership /2 or +5, Melee -Blade /2 or +3 and Tactics -Naval /2 or +4 and Piracy /1 or +3
To pay The Cr 19,500,000 needed to fully repair my Harrier I sell my Cr 20,000,000 worth of Antique Artwork, I roll 3D6+5 and get 3 5’s +A 5 or 20 and sell it for 145% of its Market Value
That nets me Cr 29,000,000 and I fully repair my Harrier, give its 3rd turret A Triple Turret with 2 Beam Lasers and A Missile Rack, give it A 5-ton Medical and buy 5 tons of Smart Missiles. That costs Cr 23,800,000 and leaves me with Cr 5,200,000
With that Cr 487,500 A Month I hire A Crew for The Harrier of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer that all have A +3 DM in their 5 Key Skills, A +2 DM in their 3 none-key Skills, get Cr 4,000 more per month then normal and all in all that costs me Cr 181,940 a month
And
The GM chooses to make 2 pre-campaign portfolio rolls and rolls 1st A 12 followed by A 8, then he then A 2 followed by A 6, which she rules cancel each other out and has A 50/50 Chance to add +1D3x5% to 1 item and A 5 then A 3 adds +10% to my Cr 50,000,000 Estate
My character
Name
James Marshall
Gender
Male
Race
Human
Age
Initial
Day after his 54th birthday
Current
54 years, 0 months, 0 weeks and 1 day
Date
Initial
The 18/7/1,105
Current
The 18/7/1,105
Time stuff
Campaign length
Not yet started
Stats
Str 9, End 10, Dex 9, Intelligence 11, Education 13 and Social Scale 15
Skills
And
These include their DM’s
Admin /2 or +4, Advocate /1 or +4, Art -Dancing /3 or +4, Broker /1 or +4, Carouse /2 or +3, Computers /1 or +3, Deception /0 or +2, Diplomat /4 or +7, Gun Combat -Energy Rifles /1 or +2, Jack of All Trades /1, Languages -Aslan /1 or +3, Leadership /2 or +5, Melee -Blade /1 or +2, Persuade /1 or +3, Streetwise /0 or +1, Survival /1 or +3, Tactics -Piracy /2 or +4, Trade –Art Dealer /1 or +3 and Vacc Suit /1 or +2
Titles
Social Scale 15 Duke of Drinax
People stuff
None
Belongings
Assorted stuff
5 TL 6 Snub Pistols, 3 TL 7 Snub Rifles, 3 Flak Jackets, 3 TL 11 Vacc Suits, 3 sets of very high quality cutlery made of Silver, 3 TL 13 Medi-kits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 2-ton crate of Rabbit Meat, 1 Fusion Still, 1 Infinity Rope, 1 TL 13 Computer, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 crate that holds 260 boxes that each hold 230 cigarettes and 1 crate that holds 110 TL 12 Incendiary Grenades
My portfolio
1 Hunting Estate worth Cr 55,000,000 that nets me Cr 275,000 per month, 1 Cr 10,000,000 Brandy Making business that nets me Cr 75,000 per month, 1 Cr 10,000,000 Industrial Property that nets me Cr 50,000 per month, 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month and 1 Stipend worth Cr 5,000,000 that nets me Cr 37,500 per month
Total
It is worth Cr 90,000,000 that nets me Cr 487,500 a month before costs and Cr 305,560 a month after costs
Other stuff
Cash
5,320,000
My ship
1st
It is A 200 ton Drinaxi Class Commerce Raider
Other then being fully repaired, fully refurnished, fully refurbished and all having A 4-ton medical Room, having A Triple Turret with 2 Beam Lasers, A Missile Rack, 6 tons of Smart Missiles and 19.75 tons of Cargo Space it is standard
It has 11 crew that are made up of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer and 3 of the 4 also have 1 Captain
All 11 of its crew all have A +3 DM in their 5 key-skills and A +2 DM in their 3 none-key skills
And
Including maintenance, upkeep and crew wages it costs Cr 181,940 per month and as well as 11% of my characters illegal earnings
The state of The Kingdom of Drinax
At the start
Planets
Drinax and Asim
Ships
The Starguards 6 100 ton, 3 200 ton, 1 300 ton and 1 400 ton Ships
My 1 200 ton Ship
Other stuff
Morale
10
Standings
In my Drinax Privateer Alias
With The Imperium
+0
With The Aslan Hierate
-5
In my Pirate Alias
With The Imperium
+0
With The Aslan Hierate
-5
So that's how it is before the fun starts. What do you think?