Like I said in my last post I've gotten bored of the stress of being A Traveller GM and have decided to become A Traveller Player and want to know what you think of my Character I rolled up for A Drinax Campaign using rules that my GM made for making Super Characters to do solo Campaigns?. Here he is
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both 2 5’s and A 3’s or both 10 both -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take, sorry acquire, Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Career
Critic type Connoisseur type Dilettante
Term 1
Due to already having several of the skills I get a automatic Art -Dancing /0 or +1 and Painting /0 or +2 and Deception /0 or +2
I survive, advance and with A 3 and A 5 on Specialist -Critic get Art -Dancing /1 or +2, Carouse /1 or +2 and Diplomat /1 or +3
And
The Event rolls A 23 then A double 6 or 12, so I get A Stipend
Also
The GM Made A Roll on The Health Events Table that comes up A 66 then A 3rd 6, so I’ve completely stopped aging
Term 2
I survive, advance and with A 6 on both Personnel Development and Service Skills and get Diplomat /2 or +4, Jack of All Trades /1 and +1 Int
And
The Event Roll is A 56, which’ll double my 1st portfolio item. Which in the end means I get A Cr 25,000,000 Estate that nets me Cr 125,000 per month
Term 3
I survive, advance and with A 3 and A on Specialist -Critic I net Art -Dancing /2 or +3 and Diplomat /3 or +5
And
The events roll is A 45, using The GM’s House Rule I choose Humanitarian, roll 2D6+1 get A 9 and get Languages -Aslan /1 or +3
Term 4
Start using Anagthics
Ooops that’s ignored as in Term 1 The GM Made A Roll on The Health Events Table that came up A 66 then A 3rd 6, so I’ve completely stopped aging
Survive, advance and with A 5 and A 6 on Service Skills nets Diplomat /4 or +6 and Persuade /2 or +4
And
The Events roll is A 66, so I gain Rank 5
Term 5
Survive, advance and with A 4 and A 5 on Personnel Development net +2 Social Scale and Carouse /2 or +4
And
The Events roll is A 35 then A 2 then A 5, so I net A Free Benefit that The GM makes A Portfolio Item that’s A Cr 10,000,000 Agricultural Estate that nets me Cr 50,000 a month
Term 6
Survive and A 5 on Advanced Education nets me Science -Social /1 or +3
And
The events roll is A 42 then A Double 6, which nets me Cr 120,000
Term 7
Survive and A 1 on Advanced Education nets me Advocate /1 or +4
And
The events roll is A 56, which nets me +1 End and Survival /1 or +2
Term 8
Survive and A 2 on Service Skills nets me Art -Dancing /3 or +4
And
Events wise roll is A Double 1 or 11 for A Mishap but stay in the career followed by A 6 on Mishap nets me Vacc Suit /1 or +2
Term 9
Survive but have to leave after this term, but at least I don’t get chucked out, and A 4 on The Specialist -Critic Skills Table nets me Computers /1 or +3
And
The Events roll is A 51, which nets me Trade -Art Dealer /1 or +3
The 12 Benefits
Including the 2 that I gained from Events and the 3 gained here, 2 of which came up A 10+3 and 1 A 11+3, plus the fact that 1/The Hunting Estate was doubled to 1 worth Cr 100,000,000 that nets me Cr 500,000 per month gives me the 5 Portfolio Items listed below
1 Hunting Estate worth Cr 50,000,000 that nets me Cr 250,000 per month, 1 Cr 10,000,000 Brandy Making business that nets me Cr 75,000 per month, 1 Cr 10,000,000 Industrial Property that nets me Cr 50,000 per month, 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month and 1 Stipend worth Cr 5,000,000 that nets me Cr 37,500 per month or 1 worth a total of Cr 85,000,000 that nets me Cr 462,500 a month
My other 9 Benefits are +2 Edu, +1 Int, 1 TL 15 Laser Rifle and 1 TL 15 Monoblade as well as Cr 4D6x1,000,000 or Cr 20,000,000 worth of Antique Artwork
I also loot The Harriers Armory, stores and supply-room which nets me 5 TL 6 Snub Pistols, 3 TL 7 Snub Rifles, 3 Flak Jackets, 3 TL 11 Vacc Suits, 3 sets of very high quality cutlery made of Silver, 3 TL 13 Medi-kits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 2-ton crate of Rabbit Meat, 1 Fusion Still, 1 Infinity Rope, 1 TL 13 Computer, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 crate that holds 260 boxes that each hold 230 cigarettes and 1 crate that holds 110 TL 12 Incendiary Grenades
The GM’s house rules for Skill Packages for Solo Characters lets my character net 3D6 /'s worth of almost any type of Skill, I roll 2 4's and A 5 and I choose to take Admin /2 or +4, Broker /2 or +5, Gun Combat -Energy Rifles /2 or +3, Leadership /2 or +5, Melee -Blade /2 or +3 and Tactics -Naval /2 or +4 and Piracy /1 or +3
To pay The Cr 19,500,000 needed to fully repair my Harrier I sell my Cr 20,000,000 worth of Antique Artwork, I roll 3D6+5 and get 3 5’s +A 5 or 20 and sell it for 145% of its Market Value
That nets me Cr 29,000,000 and I fully repair my Harrier, give its 3rd turret A Triple Turret with 2 Beam Lasers and A Missile Rack, give it A 5-ton Medical and buy 5 tons of Smart Missiles. That costs Cr 23,800,000 and leaves me with Cr 5,200,000
With that Cr 487,500 A Month I hire A Crew for The Harrier of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer that all have A +3 DM in their 5 Key Skills, A +2 DM in their 3 none-key Skills, get Cr 4,000 more per month then normal and all in all that costs me Cr 181,940 a month
And
The GM chooses to make 2 pre-campaign portfolio rolls and rolls 1st A 12 followed by A 8, then he then A 2 followed by A 6, which she rules cancel each other out and has A 50/50 Chance to add +1D3x5% to 1 item and A 5 then A 3 adds +10% to my Cr 50,000,000 Estate
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both 2 5’s and A 3’s or both 10 both -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take, sorry acquire, Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Career
Critic type Connoisseur type Dilettante
Term 1
Due to already having several of the skills I get a automatic Art -Dancing /0 or +1 and Painting /0 or +2 and Deception /0 or +2
I survive, advance and with A 3 and A 5 on Specialist -Critic get Art -Dancing /1 or +2, Carouse /1 or +2 and Diplomat /1 or +3
And
The Event rolls A 23 then A double 6 or 12, so I get A Stipend
Also
The GM Made A Roll on The Health Events Table that comes up A 66 then A 3rd 6, so I’ve completely stopped aging
Term 2
I survive, advance and with A 6 on both Personnel Development and Service Skills and get Diplomat /2 or +4, Jack of All Trades /1 and +1 Int
And
The Event Roll is A 56, which’ll double my 1st portfolio item. Which in the end means I get A Cr 25,000,000 Estate that nets me Cr 125,000 per month
Term 3
I survive, advance and with A 3 and A on Specialist -Critic I net Art -Dancing /2 or +3 and Diplomat /3 or +5
And
The events roll is A 45, using The GM’s House Rule I choose Humanitarian, roll 2D6+1 get A 9 and get Languages -Aslan /1 or +3
Term 4
Start using Anagthics
Ooops that’s ignored as in Term 1 The GM Made A Roll on The Health Events Table that came up A 66 then A 3rd 6, so I’ve completely stopped aging
Survive, advance and with A 5 and A 6 on Service Skills nets Diplomat /4 or +6 and Persuade /2 or +4
And
The Events roll is A 66, so I gain Rank 5
Term 5
Survive, advance and with A 4 and A 5 on Personnel Development net +2 Social Scale and Carouse /2 or +4
And
The Events roll is A 35 then A 2 then A 5, so I net A Free Benefit that The GM makes A Portfolio Item that’s A Cr 10,000,000 Agricultural Estate that nets me Cr 50,000 a month
Term 6
Survive and A 5 on Advanced Education nets me Science -Social /1 or +3
And
The events roll is A 42 then A Double 6, which nets me Cr 120,000
Term 7
Survive and A 1 on Advanced Education nets me Advocate /1 or +4
And
The events roll is A 56, which nets me +1 End and Survival /1 or +2
Term 8
Survive and A 2 on Service Skills nets me Art -Dancing /3 or +4
And
Events wise roll is A Double 1 or 11 for A Mishap but stay in the career followed by A 6 on Mishap nets me Vacc Suit /1 or +2
Term 9
Survive but have to leave after this term, but at least I don’t get chucked out, and A 4 on The Specialist -Critic Skills Table nets me Computers /1 or +3
And
The Events roll is A 51, which nets me Trade -Art Dealer /1 or +3
The 12 Benefits
Including the 2 that I gained from Events and the 3 gained here, 2 of which came up A 10+3 and 1 A 11+3, plus the fact that 1/The Hunting Estate was doubled to 1 worth Cr 100,000,000 that nets me Cr 500,000 per month gives me the 5 Portfolio Items listed below
1 Hunting Estate worth Cr 50,000,000 that nets me Cr 250,000 per month, 1 Cr 10,000,000 Brandy Making business that nets me Cr 75,000 per month, 1 Cr 10,000,000 Industrial Property that nets me Cr 50,000 per month, 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month and 1 Stipend worth Cr 5,000,000 that nets me Cr 37,500 per month or 1 worth a total of Cr 85,000,000 that nets me Cr 462,500 a month
My other 9 Benefits are +2 Edu, +1 Int, 1 TL 15 Laser Rifle and 1 TL 15 Monoblade as well as Cr 4D6x1,000,000 or Cr 20,000,000 worth of Antique Artwork
I also loot The Harriers Armory, stores and supply-room which nets me 5 TL 6 Snub Pistols, 3 TL 7 Snub Rifles, 3 Flak Jackets, 3 TL 11 Vacc Suits, 3 sets of very high quality cutlery made of Silver, 3 TL 13 Medi-kits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 2-ton crate of Rabbit Meat, 1 Fusion Still, 1 Infinity Rope, 1 TL 13 Computer, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 crate that holds 260 boxes that each hold 230 cigarettes and 1 crate that holds 110 TL 12 Incendiary Grenades
The GM’s house rules for Skill Packages for Solo Characters lets my character net 3D6 /'s worth of almost any type of Skill, I roll 2 4's and A 5 and I choose to take Admin /2 or +4, Broker /2 or +5, Gun Combat -Energy Rifles /2 or +3, Leadership /2 or +5, Melee -Blade /2 or +3 and Tactics -Naval /2 or +4 and Piracy /1 or +3
To pay The Cr 19,500,000 needed to fully repair my Harrier I sell my Cr 20,000,000 worth of Antique Artwork, I roll 3D6+5 and get 3 5’s +A 5 or 20 and sell it for 145% of its Market Value
That nets me Cr 29,000,000 and I fully repair my Harrier, give its 3rd turret A Triple Turret with 2 Beam Lasers and A Missile Rack, give it A 5-ton Medical and buy 5 tons of Smart Missiles. That costs Cr 23,800,000 and leaves me with Cr 5,200,000
With that Cr 487,500 A Month I hire A Crew for The Harrier of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer that all have A +3 DM in their 5 Key Skills, A +2 DM in their 3 none-key Skills, get Cr 4,000 more per month then normal and all in all that costs me Cr 181,940 a month
And
The GM chooses to make 2 pre-campaign portfolio rolls and rolls 1st A 12 followed by A 8, then he then A 2 followed by A 6, which she rules cancel each other out and has A 50/50 Chance to add +1D3x5% to 1 item and A 5 then A 3 adds +10% to my Cr 50,000,000 Estate