Started the adventure this evening. The players were suitably upset about being in cryoberth. Doubly so for one member of the group, his character had suffered a low berth mishap in the creation process, so this is a second time a low berth has caused an issue. He will be paranoid of every low berth scenario from now on.
The players looted the ship and figured a way out in short order. They headed for PS9 as expected.
A recon at the site and then meeting with the personnel grew a little confrontational with Hambley and Sayelle. There is a lot of mistrust, but in depth questions were set aside for later, after dealing with the creepers and the coming darkness.
The robotic specialist got a workbot functioning, and the pilot/engineer got power restored in the reserve power hut. As a group talking around the table, and rolling Xenology checks, they made the connection between the EMP and the disturbance of the creepers. They theorized about the ability to sense emissions, and wondered about building a silencer. Realizing this in iteslf was a transmission they reversed their thinking and want to put an emitter onto the robot to try and draw the creepers away from the camp. They are trying to get enough cable to string a power line from the reserve power out away from the camp to give the creepers something to distract them.
The lack of firepower is disturbing to the group. Counting rounds out and realizing they have fewer bullets than opponents is really aktering their thinking.
There were a lot of Alien one liners. (They nostly come out at night, mostly.) was a popular one.
All the players had a moment to shine, even the non Uber ones.
Each is working on a project.
As night was falling the flames from a large bonfire lit up the hilltop. The light from the flames was reflected back from the chitin of the gathering creepers. Corey looked down the hillside and called out. "They're coming."
And that is where we left it. I will update the next time we play.