Just for a laugh I'm swapping rolls with my best player and am doing A Solo Drinax Campaign where I'm the Player and he's The GM, I'll be doing updates on this site and I'm making sure to use genuine dice and not the loaded 1's I've been unknowingly using for almost 20 years, So for a start here's my character generation and other stuff from before it starts. What do you think?
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats I roll the following
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both A 2 5's, A 2 and A 1 or both 10 -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take, sorry acquire, Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Ooops I’d forgotten that I’d have gained learn 3 of those Skills as Service Skills for being Collector Type Connoisseur
His career
Collector Type Connoisseur
Term 1
Net Art -Dancing /0 or +1 and Sculpting /0 or +1 and Deception /0 or +1
I pass The Survival and Advancement Rolls, net Art -Sculpting /1 for acquiring Rank 1 nd A 5 on Service Skills and A 1 on Specialist -Collector Skills net me Diplomat /1 and Art -Dancing /1
And
A Event Roll of 64 nets me Recon /1
Term 2
I pass The Survival and Advancement Rolls, net +1 Int for acquiring Rank 2 and A 1 and A 3 on Advanced Education nets me Advocate /1 and Diplomat /2
And
A Event Roll of 33 means A Roll on Floating Palace Life Events and A 1 then A 5 nets me +1 Social Scale
Term 3
I pass The Survival and Advancement Rolls and A 6 on Service Skills and 4 on Personnel Development nets me +1 Social Scale and Persuade /1
And
A Event Roll of 46 nets me A Lesser Noble as A Contact
4th term
I pass The Survival and Advancement Rolls, net Persuade /2 for acquiring Rank 4 and A 4 on Service Skills and A 3 on Advanced Education net me Diplomat /3 and Computers /1
A Event Roll of 22 means I can no longer increase my Art -Dancing Skill
And
A Aging roll of 7-4 or 3 sees me suffer no ill effects
5th term
I pass The Survival and Advancement Rolls and 4’s on both Service Skills and Advanced Education net me Diplomat /4 and Deception /1
A Event Roll of 41 then A 4 nets me Art -Sculpting /2
And
A Aging roll of 10-5 or 5 sees me suffer no ill effects
6th term
I pass The Survival and Advancement Rolls but have to leave after this term, that nets me +1 Social Scale but as I already have Social Scale 15 I gain no benefit and A 4 Service Skills and A 1 on Specialist Critic net me Art -Music /1 and Deception /2
A Event Roll of 56 nets me +1 End and Survival /1
And
A Aging roll of 7-6 or 1 sees me suffer no ill effects
So all 3 aging rolls came up a 7 before modifiers, so no ill effects from aging, at least not yet that is
Benefits
I get 9 and they are as follows
Portfolio
I net 1 Cr 25,000,000 Hunting Estate that nets me Cr 125,000 a month, 1 lot of stocks and shares worth Cr 2,500,000 that nets me Cr 18,750 a month and 1 Cr 2,500,000 business that nets me Cr 18,750 a month or 1 worth Cr 30,000,000 that nets me Cr 172,500 a month
Other benefits
My character ended up with Cr 2D6x1,000,000 or Cr 8,000,000 worth of antique artwork, 2 Weapons that end up as 1 Rapier and 1 TL 10 Energy Rifle, +1 Int and +1 Edu
Stuff about my ships, its crew and monthly costs
With all 11 of its crew are Legendary Class Pirates, which means they all have A +4 DM in their 5 key-skills and A +2 DM in their 3 none-key skills and cos of how high their Skill DM’s are they all get Cr 8,500 a month each or Cr 93,500 for their boosted wages +Cr 57,260 for its double normal monthly maintenance costs
And
That gives overall costs of Cr 150,760 a month, which will still nets me Cr 21,740 profit a month and cos of how high their Skill DM’s are I give the 8 regulars x2 and the 3 officers x3 their normal share of all loot, which costs me 25% of all of my characters illegal earnings
Also
Using rules that another GM made for Characters choosing Skill packages in Solo Campaigns I can take up to 2D6+1 halved rounded up, if needed, levels or 5 levels worth of Skills from A Skills package that The Same GM made and I choose Broker /1 or +3, Gun Combat -Energy Rifles /1 or +2, Leadership /1 or +3, Melee -Blade /1 or +2 and Tactics –Piracy /1 or +3
Also
The GM lets me loot The Harriers Armory, stores and supply-room which nets me 1 TL 6 Snub Pistol, 1 TL 7 Snub Rifle, 1 Flak Jacket, 1 L 11 Vacc Suit, 1 set f very high quality cutlery made of Silver, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 Fusion Still, 1 Infinity Rope, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 4-ton crate of deer meat and 1 crate that holds 260 boxes that each hold 230 cigarettes
Also
The GM lets my character create 2 alias
That way its fairly easy to hide The Kingdom of Drinax’s involvement in my actions
1 is A Drinaxian Pirate Hunter
1’s A Rogue Drinax Captain turned Pirate
Both alias start with A +0 Standing with The Imperium and A -5 Standing with The Aslan Hierate
And
If all goes to plan then The Imperium and The Aslan Hierate will never be able to proof and never have strong enough suspicions for their agents to look into the possibility that The Kingdom of Drinax was involved in my actions
Also
The GM lets me make up to 4 portfolio rolls that will apply from the start of the campaign, I make 4 and they are as follows
The 1st and 3rd rolls are both 7’s, which both mean no effect
The 2nd roll is A 8 that gives me +10% to the money my Portfolio makes me in Month 1
The 4th roll is A 6 that lowers the money my Portfolio makes me in Month 1 by -10%
And
Luckily The GM rules that those 2nd and 4th rolls cancel each other out
So
Now
On I go
My character
Name
James Marshall
Race
Human
Gender
Male
Age and time stuff
Initial age
42 years, 0 months, 0 weeks and 0 days
Time took
Not started
Current age
42 years, 0 months, 0 weeks and 0 days
Stats
Str 9, End 10, Dex 9, Int 11, Edu 13 and Social Scale 15
Skills and their DM’s
Advocate /1 or +3, Art -Dancing /1 or +2, Music /1 or +2 and Sculpting /2 or +3, Carouse /0 or +1, Computers /1 or +2, Deception /2 or +4, Diplomat /4 or +7, Gun Combat -Energy Rifles /1 or +2, Leadership /1 or +3, Medic /0 or +2, Melee -Blade /1 or +2, Persuade /0 or +2, Recon /1 or +2, Streetwise /2 or +3, Survival /1 or +2 and Tactics –Piracy /1 or +3
Belongings
Acquired legally
1 Rapier and 1 TL 10 Energy Rifle
Looted or stole from The Harriers armoury or supplies and which where determined by tables that like the 1's mentioned earlier my GM spend most of yesterday making
1 TL 6 Snub Pistol, 1 TL 7 Snub Rifle, 1 Flak Jacket, 1 L 11 Vacc Suit, 1 set of very high quality cutlery made of Silver, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 Fusion Still, 1 Infinity Rope, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 4-ton crate of deer meat and 1 crate that holds 260 boxes that each hold 230 cigarettes
Valuables
Cr 8,000,000 worth of Antique Artwork
My portfolio
1 Cr 25,000,000 Hunting Estate that nets me Cr 125,000 a month
1 lot of stocks and shares worth Cr 2,500,000 that nets me Cr 18,750 a month
1 Cr 2,500,000 business that nets me Cr 18,750 a month
Total
It is worth Cr 30,000,000 and it nets me Cr 172,500 a month before costs and Cr 21,740 a month after costs
Ships
1st
Ships
Directly lead
1st
It is A 200 ton Drinaxi Class Commerce Raider
It has not been repaired, it is as it was at the start of the campaign and doesn’t have a weapon in its 2nd hardpoint
It has a total of 11 crew that are made up of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer and 3 of the 4 also have 1 Captain
All 11 of the crew are Legendary Class Pirates, which means they all have A +4 DM in their 5 key-skills and A +2 DM in their 3 none-key skills
3 examples of differing Skill levels and Stat DM's are that despite all having A +4 DM in their Key Skills my GM claims that tables he spend most of yesterday making means that The Medic has Medic /2 and A +2 Edu DM, all 3 of The Marines have Gun Combat /3 and A +1 Dex DM and The Main Pilot has Pilot -Spacecraft /4 and A +0 Dex DM
Due to being legendary they each get, regardless of position, Cr 8,500 a month each or a total of Cr 93,500 and shares wise the 8 regulars x2 and the 3 officers x3 their normal share of all loot
And
Including maintenance, upkeep and crew wages it costs Cr 150,760 per month and 25% of my characters illegal earnings
Drinax
At the start
Planets
Drinax and Asim
Ships
The Starguard of 12 Ships that range from 100 tons to 400 tons
My 1 200 ton ship
Soldiers
Around 700,000 part-time and around 12,000 full-time
Other stuff
Morale
Initial
A 3+6 or 9
Standings
Initial
In my Drinax Privateer alias
Imperial
+0
Aslan
-5
In my Pirate alias
In my Drinax Privateer alias
Imperial
+0
Aslan
-5
So what do you think?
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats I roll the following
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both A 2 5's, A 2 and A 1 or both 10 -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take, sorry acquire, Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Ooops I’d forgotten that I’d have gained learn 3 of those Skills as Service Skills for being Collector Type Connoisseur
His career
Collector Type Connoisseur
Term 1
Net Art -Dancing /0 or +1 and Sculpting /0 or +1 and Deception /0 or +1
I pass The Survival and Advancement Rolls, net Art -Sculpting /1 for acquiring Rank 1 nd A 5 on Service Skills and A 1 on Specialist -Collector Skills net me Diplomat /1 and Art -Dancing /1
And
A Event Roll of 64 nets me Recon /1
Term 2
I pass The Survival and Advancement Rolls, net +1 Int for acquiring Rank 2 and A 1 and A 3 on Advanced Education nets me Advocate /1 and Diplomat /2
And
A Event Roll of 33 means A Roll on Floating Palace Life Events and A 1 then A 5 nets me +1 Social Scale
Term 3
I pass The Survival and Advancement Rolls and A 6 on Service Skills and 4 on Personnel Development nets me +1 Social Scale and Persuade /1
And
A Event Roll of 46 nets me A Lesser Noble as A Contact
4th term
I pass The Survival and Advancement Rolls, net Persuade /2 for acquiring Rank 4 and A 4 on Service Skills and A 3 on Advanced Education net me Diplomat /3 and Computers /1
A Event Roll of 22 means I can no longer increase my Art -Dancing Skill
And
A Aging roll of 7-4 or 3 sees me suffer no ill effects
5th term
I pass The Survival and Advancement Rolls and 4’s on both Service Skills and Advanced Education net me Diplomat /4 and Deception /1
A Event Roll of 41 then A 4 nets me Art -Sculpting /2
And
A Aging roll of 10-5 or 5 sees me suffer no ill effects
6th term
I pass The Survival and Advancement Rolls but have to leave after this term, that nets me +1 Social Scale but as I already have Social Scale 15 I gain no benefit and A 4 Service Skills and A 1 on Specialist Critic net me Art -Music /1 and Deception /2
A Event Roll of 56 nets me +1 End and Survival /1
And
A Aging roll of 7-6 or 1 sees me suffer no ill effects
So all 3 aging rolls came up a 7 before modifiers, so no ill effects from aging, at least not yet that is
Benefits
I get 9 and they are as follows
Portfolio
I net 1 Cr 25,000,000 Hunting Estate that nets me Cr 125,000 a month, 1 lot of stocks and shares worth Cr 2,500,000 that nets me Cr 18,750 a month and 1 Cr 2,500,000 business that nets me Cr 18,750 a month or 1 worth Cr 30,000,000 that nets me Cr 172,500 a month
Other benefits
My character ended up with Cr 2D6x1,000,000 or Cr 8,000,000 worth of antique artwork, 2 Weapons that end up as 1 Rapier and 1 TL 10 Energy Rifle, +1 Int and +1 Edu
Stuff about my ships, its crew and monthly costs
With all 11 of its crew are Legendary Class Pirates, which means they all have A +4 DM in their 5 key-skills and A +2 DM in their 3 none-key skills and cos of how high their Skill DM’s are they all get Cr 8,500 a month each or Cr 93,500 for their boosted wages +Cr 57,260 for its double normal monthly maintenance costs
And
That gives overall costs of Cr 150,760 a month, which will still nets me Cr 21,740 profit a month and cos of how high their Skill DM’s are I give the 8 regulars x2 and the 3 officers x3 their normal share of all loot, which costs me 25% of all of my characters illegal earnings
Also
Using rules that another GM made for Characters choosing Skill packages in Solo Campaigns I can take up to 2D6+1 halved rounded up, if needed, levels or 5 levels worth of Skills from A Skills package that The Same GM made and I choose Broker /1 or +3, Gun Combat -Energy Rifles /1 or +2, Leadership /1 or +3, Melee -Blade /1 or +2 and Tactics –Piracy /1 or +3
Also
The GM lets me loot The Harriers Armory, stores and supply-room which nets me 1 TL 6 Snub Pistol, 1 TL 7 Snub Rifle, 1 Flak Jacket, 1 L 11 Vacc Suit, 1 set f very high quality cutlery made of Silver, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 Fusion Still, 1 Infinity Rope, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 4-ton crate of deer meat and 1 crate that holds 260 boxes that each hold 230 cigarettes
Also
The GM lets my character create 2 alias
That way its fairly easy to hide The Kingdom of Drinax’s involvement in my actions
1 is A Drinaxian Pirate Hunter
1’s A Rogue Drinax Captain turned Pirate
Both alias start with A +0 Standing with The Imperium and A -5 Standing with The Aslan Hierate
And
If all goes to plan then The Imperium and The Aslan Hierate will never be able to proof and never have strong enough suspicions for their agents to look into the possibility that The Kingdom of Drinax was involved in my actions
Also
The GM lets me make up to 4 portfolio rolls that will apply from the start of the campaign, I make 4 and they are as follows
The 1st and 3rd rolls are both 7’s, which both mean no effect
The 2nd roll is A 8 that gives me +10% to the money my Portfolio makes me in Month 1
The 4th roll is A 6 that lowers the money my Portfolio makes me in Month 1 by -10%
And
Luckily The GM rules that those 2nd and 4th rolls cancel each other out
So
Now
On I go
My character
Name
James Marshall
Race
Human
Gender
Male
Age and time stuff
Initial age
42 years, 0 months, 0 weeks and 0 days
Time took
Not started
Current age
42 years, 0 months, 0 weeks and 0 days
Stats
Str 9, End 10, Dex 9, Int 11, Edu 13 and Social Scale 15
Skills and their DM’s
Advocate /1 or +3, Art -Dancing /1 or +2, Music /1 or +2 and Sculpting /2 or +3, Carouse /0 or +1, Computers /1 or +2, Deception /2 or +4, Diplomat /4 or +7, Gun Combat -Energy Rifles /1 or +2, Leadership /1 or +3, Medic /0 or +2, Melee -Blade /1 or +2, Persuade /0 or +2, Recon /1 or +2, Streetwise /2 or +3, Survival /1 or +2 and Tactics –Piracy /1 or +3
Belongings
Acquired legally
1 Rapier and 1 TL 10 Energy Rifle
Looted or stole from The Harriers armoury or supplies and which where determined by tables that like the 1's mentioned earlier my GM spend most of yesterday making
1 TL 6 Snub Pistol, 1 TL 7 Snub Rifle, 1 Flak Jacket, 1 L 11 Vacc Suit, 1 set of very high quality cutlery made of Silver, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 Fusion Still, 1 Infinity Rope, 1 crate of 14 5-pint bottles of High Quality Mead, 1 crate of 14 5-pint bottles of High Quality Sherry, 1 4-ton crate of deer meat and 1 crate that holds 260 boxes that each hold 230 cigarettes
Valuables
Cr 8,000,000 worth of Antique Artwork
My portfolio
1 Cr 25,000,000 Hunting Estate that nets me Cr 125,000 a month
1 lot of stocks and shares worth Cr 2,500,000 that nets me Cr 18,750 a month
1 Cr 2,500,000 business that nets me Cr 18,750 a month
Total
It is worth Cr 30,000,000 and it nets me Cr 172,500 a month before costs and Cr 21,740 a month after costs
Ships
1st
Ships
Directly lead
1st
It is A 200 ton Drinaxi Class Commerce Raider
It has not been repaired, it is as it was at the start of the campaign and doesn’t have a weapon in its 2nd hardpoint
It has a total of 11 crew that are made up of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer and 3 of the 4 also have 1 Captain
All 11 of the crew are Legendary Class Pirates, which means they all have A +4 DM in their 5 key-skills and A +2 DM in their 3 none-key skills
3 examples of differing Skill levels and Stat DM's are that despite all having A +4 DM in their Key Skills my GM claims that tables he spend most of yesterday making means that The Medic has Medic /2 and A +2 Edu DM, all 3 of The Marines have Gun Combat /3 and A +1 Dex DM and The Main Pilot has Pilot -Spacecraft /4 and A +0 Dex DM
Due to being legendary they each get, regardless of position, Cr 8,500 a month each or a total of Cr 93,500 and shares wise the 8 regulars x2 and the 3 officers x3 their normal share of all loot
And
Including maintenance, upkeep and crew wages it costs Cr 150,760 per month and 25% of my characters illegal earnings
Drinax
At the start
Planets
Drinax and Asim
Ships
The Starguard of 12 Ships that range from 100 tons to 400 tons
My 1 200 ton ship
Soldiers
Around 700,000 part-time and around 12,000 full-time
Other stuff
Morale
Initial
A 3+6 or 9
Standings
Initial
In my Drinax Privateer alias
Imperial
+0
Aslan
-5
In my Pirate alias
In my Drinax Privateer alias
Imperial
+0
Aslan
-5
So what do you think?