Minor races in Imperial Naval Intelligence

A further point in support of the Virushi - their homeworld is in Reaver's Deep but they are attracted to service in the Scouts and one of them can pretty much show up anywhere.

They can't join the Navy as such, but I could see one being attracted to, or being persuaded to do intelligence gathering for the greater good. Likely career trajectory would be Scout -> IISS Intelligence. Maybe on loan to the Navy?

They also have normal Psi (though like other Imperial subjects, it's the usual supression). If you want a real oddball, maybe a Virushi who was discovered by a Navy Intelligence operated Psionics institute?

I'd probably expect there would be small populations that might settle on any Size A, dense atmosphere world. High radiation would be a bonus!
 
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But of course! For the Imperial territories in Spinward Marches sector, the table is as follows:

View attachment 4956

A couple of disclaimers: these are raw data from Travellermap – Charted Space demographics are a bit of a can of worms with lots of 'ifs' and 'buts' (UWPs only cover mainworlds, only one significant digit of resolution, etc. etc.), so these are better seen as guidelines rather than The Truth™.
On that table, 'mino' stands for unspecified Minor Races, meaning Travellermap makes note of their presence but does not specify their species – most likely the world was mentioned to have natives in one supplement or another but those were never specified. In the Marches those worlds are Tionale (Spin 1511), 457-973 (Spin 3019), 769-422 (Spin 0240), and Nakege (Spin 1305).

And again, the above is counting only Imperial worlds in the Marches, not all worlds in the Marches.



This would sadly require a lot of manual data cleanup on my part, but I can tell you that the Imperium's population (taking into account the aforementioned caveats) is 18,049,040,749,210 Sophonts. So the subset of Humans who live in the Spinward Marches sector represents 236347230590/18049040749210 ≈ 1.3095% of the Imperium's total population.
Obviously humans as a whole represent much, much more than just that, but the data on the above table is considering the Spinward Marches exclusively.
Would it be possible to get the same population count for the Imperial worlds in the entire Domain of Deneb? That’s actually something I’ve been wrestling with in game. Or even the other three sectors and corridor to boot. I could add those together and it would really help me out.
 
Would it be possible to get the same population count for the Imperial worlds in the entire Domain of Deneb? That’s actually something I’ve been wrestling with in game. Or even the other three sectors and corridor to boot. I could add those together and it would really help me out.
Deneb - 633,063,000,000 Imperial 89% Imperial Deneb - 563,426,070,000
Reft - 161,283,000,000 Imperial 63% Imperial Reft - 101,608,290,000
Spinward Marches - 374,992,000,000 Imperial 62% Imperial Marches - 232,495,040,000
Trojan Reach - 604,419,000,000 Imperial 45% Imperial Reach - 271,988,550,000

Domain of Deneb - 1,803,757,000,000 Imperial Domain of Deneb - 1,199,527,000,000

Corridor - 267,882,000,000 Imperial 78% Imperial Corridor 208,947,960,000
 
Deneb - 633,063,000,000 Imperial 89% Imperial Deneb - 563,426,070,000
Reft - 161,283,000,000 Imperial 63% Imperial Reft - 101,608,290,000
Spinward Marches - 374,992,000,000 Imperial 62% Imperial Marches - 232,495,040,000
Trojan Reach - 604,419,000,000 Imperial 45% Imperial Reach - 271,988,550,000

Domain of Deneb - 1,803,757,000,000 Imperial Domain of Deneb - 1,199,527,000,000

Corridor - 267,882,000,000 Imperial 78% Imperial Corridor 208,947,960,000
So, the Claw and behind it are 7.8% of the Imperial population. That is extremely helpful in the plot I’m running. Thank you.
 
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Would it be possible to get the same population count for the Imperial worlds in the entire Domain of Deneb? That’s actually something I’ve been wrestling with in game. Or even the other three sectors and corridor to boot. I could add those together and it would really help me out.

But of course, my friend:

1748305489715.png

Same caveats as previously apply. All unspecified (Minor) race worlds are in the Marches.
This includes all four sectors of the Domain of Deneb: Deneb, Spinward Marches, Trojan Reach, and Reft. The Imperial worlds on the rimwards part of Reft are not included, as they're part of the Domain of Vland.

I'm also annexing the raw output of the script as a .txt file; it's formatted to be human-legible, but it might not live up to that label...
 

Attachments

Not even that - the mechanism that digit was generated by is methodologically false (two words: Benford's Law), and so that data must be thrown out. All we have is the order of magnitude.
If World Builders Handbook ever gets a reprint, I have a note on my errata sheet to provide a Benford's Law table. It's ugly if you try it with 2D, but better than the straight scale, and accurate enough with a d100.
 
But of course, my friend:

View attachment 4957

Same caveats as previously apply. All unspecified (Minor) race worlds are in the Marches.
This includes all four sectors of the Domain of Deneb: Deneb, Spinward Marches, Trojan Reach, and Reft. The Imperial worlds on the rimwards part of Reft are not included, as they're part of the Domain of Vland.

I'm also annexing the raw output of the script as a .txt file; it's formatted to be human-legible, but it might not live up to that label...
Thank you so much.
 
If World Builders Handbook ever gets a reprint, I have a note on my errata sheet to provide a Benford's Law table. It's ugly if you try it with 2D, but better than the straight scale, and accurate enough with a d100.
Could do d216 like the MegaTraveller language tables. Or:

(defun benford ()
"Return a digit distributed according to Benford's Law."
(values (floor (expt 10 (random 1.0)))))
 
Could do d216 like the MegaTraveller language tables. Or:

(defun benford ()
"Return a digit distributed according to Benford's Law."
(values (floor (expt 10 (random 1.0)))))
Actually 2d6 isn't so bad now that I remembered I had 11 numbers to work with:
(done as an image because this forum doesn't do tables well):
1748312643558.png
 
But of course, my friend:

View attachment 4957

Same caveats as previously apply. All unspecified (Minor) race worlds are in the Marches.
This includes all four sectors of the Domain of Deneb: Deneb, Spinward Marches, Trojan Reach, and Reft. The Imperial worlds on the rimwards part of Reft are not included, as they're part of the Domain of Vland.

I'm also annexing the raw output of the script as a .txt file; it's formatted to be human-legible, but it might not live up to that label...

This is super helpful. Thank you. Could I beg you to do the Corridor sector as well? I'm going to be cutting it off from the core sectors and that would be a godsend. Thank you so much in advance.
 
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But of course! For the Imperial territories in Spinward Marches sector, the table is as follows:

View attachment 4956

A couple of disclaimers: these are raw data from Travellermap – Charted Space demographics are a bit of a can of worms with lots of 'ifs' and 'buts' (UWPs only cover mainworlds, only one significant digit of resolution, etc. etc.), so these are better seen as guidelines rather than The Truth™.
On that table, 'mino' stands for unspecified Minor Races, meaning Travellermap makes note of their presence but does not specify their species – most likely the world was mentioned to have natives in one supplement or another but those were never specified. In the Marches those worlds are Tionale (Spin 1511), 457-973 (Spin 3019), 769-422 (Spin 0240), and Nakege (Spin 1305).

And again, the above is counting only Imperial worlds in the Marches, not all worlds in the Marches.



This would sadly require a lot of manual data cleanup on my part, but I can tell you that the Imperium's population (taking into account the aforementioned caveats) is 18,049,040,749,210 Sophonts. So the subset of Humans who live in the Spinward Marches sector represents 236347230590/18049040749210 ≈ 1.3095% of the Imperium's total population.
Obviously humans as a whole represent much, much more than just that, but the data on the above table is considering the Spinward Marches exclusively.

That is wonderful, thank you. Very interesting, and it will be of use for sure!

Pleased to see that there aren't any on the list I didn't know about, and several on the list have already made an appearance in the campaign. I was initially surprised to see the figure for Jonkeereen so low, before I remembered that these were just the ones who have spilled over from Deneb! (It's early and I'm still waking up.)

I'll definitely be stashing this (and the other) outputs for reference. Nice to see the fun/useful direction this thread turned!
 
Great stuff on all the races. Are you filtering for only 'canon' races'?

Yesn't – meaning that I'm working off the assumption that if they are listed in the Travellermap's sectors classified as 'Official' and, therefore, reviewed by the T5 Second Survey group are 'canon,' insofar as anything in an universe like Charted Space can be. That said, by listing all races it becomes trivial to exclude them, as their numbers can just be lumped into the general 'Human' population instead, so filtering those a reader considers 'not canon' should be easy enough, hopefully.

This is super helpful. Thank you. Could I beg you to do the Corridor sector as well? I'm going to be cutting it off from the core sectors and that would be a godsend. Thank you so much in advance.

Badabim badaboom:

1748360789961.png

The raw output for Corridor sector is annexed as a .txt too.
 

Attachments

Yesn't – meaning that I'm working off the assumption that if they are listed in the Travellermap's sectors classified as 'Official' and, therefore, reviewed by the T5 Second Survey group are 'canon,' insofar as anything in an universe like Charted Space can be. That said, by listing all races it becomes trivial to exclude them, as their numbers can just be lumped into the general 'Human' population instead, so filtering those a reader considers 'not canon' should be easy enough, hopefully.



Badabim badaboom:

View attachment 4961

The raw output for Corridor sector is annexed as a .txt too.
Thank you so much.
 
I assume this is just picking up planets where the alien populations are a significant percentage? There's potentially large absolute numbers of some species that are insignificant in percentage terms on high population worlds.

For example, Bwaps are widespread... but aren't mentioned. If there were 10 million of them on Mora, they'd be about 0.001% of the population.
 
I assume this is just picking up planets where the alien populations are a significant percentage? There's potentially large absolute numbers of some species that are insignificant in percentage terms on high population worlds.

For example, Bwaps are widespread... but aren't mentioned. If there were 10 million of them on Mora, they'd be about 0.001% of the population.

Indeed, it's one of the many problems with trying to do Traveller demographics like I mentioned a few posts back. The Sophont codes only really specify chunks of 10% of the total population – using Vargr as an example, a code Varg9 would mean 90% of the world's population are Vargr, and VargW that the entire population is Vargr.

The code Varg0 is also possible, and for that interpretation is a bit open. Do these codes go Varg1 = (10%, 20%], Varg2 = (20%, 30%], ..., Varg9 = (90%, 100%], VargW = 100%?
Or do they go Varg1 = (5%, 15%], Varg2 = (15%, 25%], Varg9 = (85%, 95%], VargW = (95%, 100%)?

If they're like the second, then Varg0 would most likely range from (0%, 5%], but that makes me uncomfortable because most High Population worlds surely must have some non-human sophont population as part of a diaspora, even if it's just a few dozen individuals, yet these are not listed in Travellermap (for obvious reasons). So maybe the code Varg0 actually ranges from (1%, 5%] instead, starting to list Sophonts only if they represent more than 1% of the local population? This is how I prefer to think of it.

But whatever the case may be, the resolution I can work with is limited and the numbers should be considered "reasonable estimates," and not the embodiment of The One Truth™.
 
The thing is, Pop 10 worlds warp the demographics such as to make most other worlds irrelevant. A Pop 8 world is 1% of a Pop 10 one.

What is a 10% minority on Mora is an entire Pop 9 world.

So.

Ignore all Pop 7 or less systems. They're statistically insignificant.

Calculate the actual demographics for Pop 10 worlds, and add the majority population of Pop 9 ones.

That should give you reasonable numbers. Any species that don't register are encountered on an occasional basis, although some may appear more frequently than others in particular careers. The Bwap Bureaucrat is well known, as is the Virushi Scout, or the Vargr Corsair.

In the spacer population, the demographics are likely to be different to those of the dirtsiders, too.
 
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Actually 2d6 isn't so bad now that I remembered I had 11 numbers to work with:
(done as an image because this forum doesn't do tables well):
View attachment 4960
I came up with a reasonable alternative to this table which works pretty well:

Take the absolute value of (2d6-2d6), and reject and reroll any result of either 0 or 10. The correspondence to Benford's Law is actually pretty good, and you don't run into reroll situations all that often. (You could also rule that all results of 0 change to 1 and all results of 10 change to 2, which eliminates the possible necessity of a reroll and doesn't skew the results too badly.)
 
There will also be careers that particular immigrants are attracted to, or were possibly recruited for. Raw percentage of population does not tell the whole story. Bwaps are a good example; you would expect their numbers in admin jobs to be far above their general population representation.
 
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