rust said:
Sturn said:
Someone had to come up with the plans first, even if the technology was there.
True, but this leads to another problem with Tech Levels. They follow the sequence of discoveries and inventions of Europe's real world history,
but this is just one of many possible and quite different sequences, at least for all of the earlier technology levels.
[emphasis mine]
This is a very good point, and one that is also repeatedly made on the Baen Books forums, in the discussion groups for the
1632 series*. The point is repeatedly made that the 'down-timers' (those not from Grantville of the year 2000) don't think the way 'up-timers' (from Grantville 2000) do, and may arrive at different solutions to a problem, even if they have good information about the solution that was common up-time. The availability of knowledge and infrastructure - and supporting technology - is a big factor in this, and as the infrastructure develops, different answers may come to the fore, for reasons of economics, infrastructure availability, competing needs, and so on.
rust said:
For example, things went rather differently in Arabia, India, China and also Mesoamerica. There some of the technologies were invented at different technology levels than in Europe (some much earlier, some much later), some technologies were invented and discarded, some were missed completely ...
Exactly - and sometimes we just don't know why it happened that way.
rust said:
With such differences in the speed and sequence of technolgical development in different civilizations of one species on one planet, it becomes somewhat difficult for me to imagine that other species on other worlds really would experience a technological development with tech levels that would be remotely similar to our real world history.
They might; they might not. It would depend largely on their perceived needs at various stages of their development. The best you could say is that
this stuff over here will be developed before
that stuff over there, simply because there's no apparent way to develop
that stuff over there without having knowledge that derived from having developed
this stuff over here.
As I see it, the reality is that there should be two different "tech level" scales - the first one would be conceptually similar to the classic TL scale from Traveller, and represents "TL development
ab initio", or from first principles. This includes the conceptualization of the technology - the "Here's a need; how can I fill it - or fill it better?" level of development. The other TL scale addresses the physical possibility - given that you've been handed the answer to the need already worked out, how do you build what you've been handed, given your current actual abilities and infrastructure?
The various racial homeworlds (i.e., where the Ancients abandoned human or vargr populations, or where native sophonts evolved) will have developed their technology on the first scale, from conceptualizing to implementation, and building on what they previously implemented.
However, the fallback and recovery represented by the Long Night, and by the Crash, should put most worlds on the OTHER scale - the knowledge is there, but the infrastructure and ability may not be. That's potentially the more interesting situation, especially if/when interstellar trade returns to the world, because the economics of the situation is going to affect redevelopment - it may be cheaper to import a bunch of technicians to build a cellphone network, even if you're also importing the cellphones, than it would be to use the native-regrown copper-wire technology to build your communications infrastructure. That, in turn, can lead to the PCs visiting, and seeing groat-drawn xyloid (the local wood analogue) wagons as the main transportation mode (they're cheapest) - and yet, when they run from the law after killing someone, find that they're met by the local cops a thousand kilometers away... and when the PCs express puzzlement (and the players express outrage at the referee), the local pulls out his cellphone, and sarcastically asks the PCs if they've ever heard of such things. The DGP World Builder's Handbook attempted to address the variability of tech level in different areas of endeavor, but stuck to the classic definitions of the tech levels (development
ab initio). The other scale is NEEDED - but how do we decide what TL various things should be assigned to?
(And just to complicate things, there's also Ken Pick's analysis of tech levels, where the overall psychology of a society comes into play. Do the various plateaux come at the same places, if the knowledge is predistilled, and only the infrastructure is truly lacking?)
* For those not familiar with the series, the premise is that a small town in West Virginia of the year 2000, through some unexplained handwaving involving the appearance of a "ring of fire", finds itself in Thuringia (Germany) of the year 1631. The entire series is essentially a complex skein of answers to 'and then what happened?'.