To be fair, it says that she was "one of its founders and benefactors", which could mean that she helped the idea get off the ground back in the 2230s when the idea of any Dilgar surviving was slim, and secretly helped it along since...
Actually not really... let me quote:
"
One of the founders and benefactors of the Ghosts of Omelos broke free of her role in the cell to take her 'immortality serum' to other governments..."
That sentence does strongly indicate she was part of the GoO from their beginning (which can't have been earlier then 2232, as before it made more sense for the Dilgar to put all their efforts into winning the war, or at least fight it to a standstill so they could use the truce to relocate their people Anywhere off Omelos) until her reappearence on B5 in 2258, which is contradicting the show, as that states that she was sheltered by the WindSwords shortly after the fall of the Dilgar (and to be honest, considering how much hate the League still has in 2258 for Dilgar in general and her in particular, minbari space is the only place where she Could have hidden from all those dilgar-hunters).
Now, I don't mind the idea of "leftover Dilgar turning pirates" - hell, I used it myself in a campaign, inclusibe a converted Protra(Rohric) commerce raider (I mounted two extra engine pods from Full-scale Thoruns on my "Aky'Lahr" to make a conversion that could plausibly outrun pursuit - vital to stay alive for any surviving Dilgar that hasn't got a battlefleet behind his back... I really have to paint the sucker some day, and get my digi-cam back so I can make some pictures...); but I really hate it when people rearrange established B5 history (workig in the gaps of such history is another thing entirely - I actually like that). So, if one forgets the piece about Jha'Dur, and takes only the rest of the GoO, I'm happy.
Although I do my best not to simply fall back on another company's products...
Well... IMO that is a mistake.
It's the very thing I always hated about StarTrek - every company that got a license made up its own BG, and few ever incorporated work of the others (active or not), so in the end fanboys like me (or in that case, like my friend Tobs, who is the ST-fan around my circle of associates) are stuck with multiple, sometimes contradicting background infos (if only I think about all the completely different kind of ship classes spawned by board- and computer-games over the years... it's especially bad when you get to the aliens, as with starfleet they had at least enough "canon" stuff to follow that there was little need to invent their own...).
It is one of the things I liked about AoG - they took care to re-introduce stuff from other companies whenever possible. They took a few bits from the CEE B5-RPG (Starfury history, Cotton Tender, Pikitos fighter, Koulani & Ch'lonas), they took bits from Sierras "Into the Fire" game where possible (Narn T'Rakk; and the AoG Hurr shiluettes look much like the Sierra Hurr), and they even made room for races mentioned in the books on their map!
And I would like to see Mongoose make similar use of AoG material, in every case where there is no logical reason not to (of course, if there IS a logical reason for change, then Mongoose has precedence... but I hate it when things get changed only to change something - like with the Dilgar ship names; I liked the old AoG names better, and can see no reason at all why they should change; but for an example from the other side, I am content with them changing the AoG Protra scout into an assault ship for CtA, as in AoG's B5W "scout" meant an big electronic-warfare platform, while in CtS "scout" means more a small "go and look around" ship).
Now, concerning the MT&R ships, I would have liked to see all the small transports we saw on the show (from the "Green Ship"/Tango-7/Skylark Transport to the Bulk Freighter, from the Passenger Liner to the Common Civilian Freighter/Tanker -yes, even though they can be found in other publications it would be a great help for players and GMs to have all civilian hulls in one place for reference- from the Mongoose versions of AoG's Ore Barge or all those unnamed ships we see floating arond B5 in the show, or the Narn Transport ships like the Tal'quith... and of course a look on what hulls other races use to ferry cargo, and since AoG did a good job, I would have liked to see Mongoose build on that.)
And what else I would have liked to see are small Raider ships - if one follows the dialoge from the show (especially how long it took the Raiders to save up for a Strike Carrier in "Signs & Portents", and how much of a surprise that ship was for Sinclair and B5), then it logically follows that ships such as these are very, very rare, and most raider crews don't have them, and are forced to make do with smaller and non-jumpy ships... and I would have liked to see them (and again, since AoG did do good work on thinking up "raider-converted civilian hulls", why not build on that foundation? Sloops, Gunboats, converted Freighters from all races). And what did I get instead? Upgunned battlewagon variants! Which IMO are completely contrary to B5 raiders - it's like modern-day bank robbers having access to helicopter gunships!
Oh, well... I don't have to use it...
...but I really had wished a supplement that contained all the trading stuff and a lot more trader ships (see above) and then a second supplement that had the little raiding stuff, lots of raider ships in all size classes, rules for "how to turn stock freighters into raiser or smuggler vessels" and even more sample raider groups, complete with NPC profiles for their important personalities... (well, maybe some day someone with Mongoose will get around to do a MT&R-2... or call it "Smugglers, Privateers and Adventurers" or something along those lines - making a completely different name but with a definite connection... I'd like that...)
The Ghosts are my favourie part of the whole book - well, those and the V2s!
Well... I do have to admit that the V2s are pretty cool!
And I have already decided to use them in one of my campaigns, discarding my own idea for "advanced raider fighters during the 2260-ies" - the V2 are simply better. I am never one to cling to any idea just because it's mine - if something else it better, bring it on!