GypsyComet
Emperor Mongoose
I've read those books. You are being overly charitable.But for some weird and unbeknownst reason, ShadowRun is more user/(reader)/friendly.
I've read those books. You are being overly charitable.But for some weird and unbeknownst reason, ShadowRun is more user/(reader)/friendly.
except you would not only trip an alarm but also have a lot to cut thru. not really realisticIf the fuel tanks are empty and you cut a hole in them to attack the enemy from an unexpected direction, then it is very relevant.
i actually would have a hard time naming a worse one. for example, it took four versions of the 6ed CRB to get a playable onelol, yeah. Shadowrun isn't the worst edited and organized game I've ever played, but it is near the top of the list.
If I can cut through an armored hull, then it should be simple to cut through a fuel tank. Also, nowhere does it say that the fuel tank isn't one big tank that wraps around most of the ship. I am not worried about a fuel tank alarm in a firefight. "Oh no! The fuel tank got shot!" I am fairly certain this happens often as most fuel tanks aren't armored, but they are self-sealing for the smaller holes. Use explosives (grenades) on the crew first. They won't even bat an eye when a fuel tank alarm goes off on an empty fuel tank.except you would not only trip an alarm but also have a lot to cut thru. not really realistic
Do you know what it takes to store liquid Hydrogen? Plus if you think the tank is just a huge open space you don’t understand anything about structure integrity. I suggest you look at cutaway drawings of various real rockets.If I can cut through an armored hull, then it should be simple to cut through a fuel tank. Also, nowhere does it say that the fuel tank isn't one big tank that wraps around most of the ship. I am not worried about a fuel tank alarm in a firefight. "Oh no! The fuel tank got shot!" I am fairly certain this happens often as most fuel tanks aren't armored, but they are self-sealing for the smaller holes. Use explosives (grenades) on the crew first. They won't even bat an eye when a fuel tank alarm goes off on an empty fuel tank.
Yeah, so a hull-cutting tool should go right through it. Same with explosives designed to breach ships' hulls.Cost of fuel tank, essentially none, tends to imply it's integrated with the hull.
I think, when we are all discussing an imagined universe where faster-than-light travel is commonplace and psionics exist, any insistence on hyper-realism is going to necessarily be selective.Do you know what it takes to store liquid Hydrogen? Plus if you think the tank is just a huge open space you don’t understand anything about structure integrity. I suggest you look at cutaway drawings of various real rockets.
I don’t doubt there’s a way to cut into the tank my point was that just cutting in and moving around especially in combat isn’t realistic at all. The tanks are specifically designed to hold in high pressure ultra cold liquids in a vacuum environment. You can hand wave all realism in the name of sci-fi if you want but you might as well be playing a fantasy game instead of a sci-fi.There is no reason that an imagined future where tons of hydrogen fuel can be converted into faster than light travel cannot also contain devices capable of cutting through the side of a ship's fuel tank.
By the way it’s not Hydrogen Gas read the books it’s Liquid Hydrogen so you not venting your exploding once you crack the tank, pressure being even greater in that case. Even worse since you’re superheating the pressurized hydrogen while trying to cut into the ship.For example, without getting too real, if a tank full of hydrogen gas is vented into hard vacuum because a cutting charge blew a hole in it, would hydrogen ignite in the absence of oxygen? it shouldn't, but perhaps the breach is also venting from elsewhere....or would it just vent out?
Special Forces p119 has rules on that.Yeah, so a hull-cutting tool should go right through it. Same with explosives designed to breach ships' hulls.
If you’re going to throw out any form of realism than you are not playing a sci-fi. Also claiming that the game depends on being unrealistic says your playing fantasy. Sci-fi might not always depend on our current knowledge for everything it is based no imagined advancing in knowledge. When the rules don’t cover a what happing you have a choice of one of two guiding principles 1) this is sci-fi so we draw on real life and scientific knowledge, or 2) this is fantasy so it’s magic.I think the larger point is that the pursuit of realism, in the context of a game that utterly depends on being unrealistic, is wasted effort.
The Battletech RPG "A Time of War" in its first pass. That book is enormous, didn't need to be, and revels in it.i actually would have a hard time naming a worse one. for example, it took four versions of the 6ed CRB to get a playable one
It also has Science in it. You should just go ahead and play Starfinder fantasy in space seems to be your thing.“You see, real FTL starship fuel tanks are like this…” is just as ridiculous as “You see, real elves are like this…”
I mean, SF literally has 'fiction' in the name...
Apparently you don’t understand what science fiction is. It’s not about accuracy if it was that it would be just fiction about predicting what science may someday develop. Look at Jules Vern’s writing which is very classic science fiction.I figure that Traveller is Science Fantasy, not Science Fiction. Any sufficiently advanced technology is indistinguishable from magic. We have trouble figuring out what may occur at TL-8 with any degree of accuracy, so anything beyond that definitely falls into Science Fantasy more so than Science Fiction. FTL travel is science fantasy, not science fiction as We have no evidence that FTL is even possible. We have hypothesis that it might be possible, but none are strong enough to actually become theories, much less laws of physics. Just look at CT and how they thought computers would advance in the future. In hindsight CT looks more like Spacepunk as opposed to Science Fiction.