LilithsThrall said:
Spectator said:
OK LilithsThrall (LT) Sorcerors are less than optimal.
They aren't walking howitzers like DnD magic-users, we all know that.
So... do you have any suggestions on how to fix them?
First, I sincerely hope that we all can work together to make the sorcerer better.
Second, I'd like to see a greater level of mutual trust between everyone involved in this discussion. Towards that end, I'd like you to explain why you brought up "walking howitzer"?
Third, my personal opinion regarding changes to the sorcerer..
This isn't high fantasy, this is sword and sorcery. Sorcerers should be of the sword and sorcery type. We should identify what a "sword and sorcery type" sorcerer is and work towards that - within the constraints of REH conan cannon.
In regards to your comments:
1. I agree, Idon't think I distrusted anybody yet, after all no-ones trying to sell anyone anything off eBay yet.
2. "Walking howitzer" = the 5th level magic-user flinging a fireball at a bunch of peasants in DnD. Something that is not able to be done in Conan as the rules are written. Unless your guy gets the Wand of Crimson Fire (Skrolls of Skelos and from the book Red Nails).
3. I'm confused. You want to work within Canon, but the previous posts indicate that you are not happy with how Canon is limiting the sorceror. The only possible rectification to this would be allowing the sorceror types to advance twice as fast (1/2 the experience points required to level up) and/or disable some of the pre-reqs for certain spells, and/or allow the sorceror to gain more spells and access more schools of magic, and/or asquire more power points faster. I have to say that the spells in the 1st edition and 1st ed. of skrolls of Skelos, are pretty canonical. Very non-flashy un-DnD type spells.
On a personal note, the way I would make the sorceror more balanced for a PC who chooses to operate as one by:
1. allowing more sorcerous feats to be included as level feats as opposed to having to buy them with feats. For example, at 4th level the sorceror could get "ritual sacrifice" or "meditation" free. At 8th level; Poison Use. At 12th level; Steely Gaze etc...
2. I would alter the fundamental way of awarding experience points to sorcerors by allowing them to level up faster and awarding points based on the spells cast. I would probably stop this advantage at 10th level.
3. I definitely would award a Bonus power point at each level, not the current system.
4. Disable the cumbersome pre-reqs for certain spells. Such as having to know oriental magic, to be able to cast Gelid Bones.
5. Alter the spell point cost for certain spells such as "Doom of the Doll" to cast that costs 10 pp/round. to effective use that spell on a mid level character would cost about 60 points. Too much.
6. Alter the spells within certain bounds. For Example if you know Hypnotic suggestion, instead of having to burn 2 spell slots for Ranged and Mass Hypnotism, I would fold those into Hypnotic suggestion slot and if you wanted to cast them, well they would 'cost' the same as before.
7. ELIMINATE THE CODE OF HONOR will bonus. That is the biggest UNLEVEL-er in the playing field. 8th level Sorcerors get screwed when their target 1st level Cimmerian Barbarian shrugs off their dread serpent spell due to his cimmerian will bonus and his COH bonus. LT, there was a thread many moons ago and you will find it a very unpopular topic here since so many people are playing with one.
8. For starting PCs, if everyone rolls up a 1st level soldier, barbarian, thief, etc... Allow your PC sorceror to start off at 4th level.
Off the top of my head I think that's the way to do it, if you wanted to.