LilithsThrall said:
Let's start with curses.
Who here believes that it is vital to the REH view of Sorcerers that Lesser Ill Fortune inflicts only a -1 to the opponent?
Who here believes that -1 is balanced?
Curses are vital - it is another question what they should do. From a game mechanics point of view, by using Lesser Ill Fortune a first level sorcerer can in practice negate BAB of fighting class of the same level. It as well causes penalty to everything else from skill rolls to saves. It can be significant at lower levels, less so at higher levels.
The main beef I actually have with D20 Conan (AE) sorcery is that many spells are too combat-orientated! For example, Telekinesis can only be used to throw around objects, when it could have so more usages. Likewise, I think Ill-Fortunes should have other options than just causing -1, -2, -4 on everything - for example, in the case of Greater Ill-Fortune, being allowed to choose from -4, all criticals auto-confirming on the target, all attempts to deal with animals being +N to DC harder, all attempts to deal with other humans peacefully being +N to DC harder, the next thing the victim does end miserably (with natural 1, but ending the curse instead of lasting for a year) and so forth. Considering that sorcerers don't get that many spells, making it possible to have variable ways to use the same spell would be very nice. Of course, some spells like Death Touch are fine having just one purpose...