Apologies,
long post, to address multiple comments. (Thankyou for all the discusion by the way.)
I see Drones as the Shield Strippers for the Phaser's and Disruptors or Photon Torps
And all the fluff surroundung the Kzinti use of Drones Disagrees with you.
sanguisaevum. Having drones as their primary damage causing heavy weapon and being able to use those weapons effectively outside the weapons range of your opponents are two completely different things.
By their nature, however, as with all seeking weapons, they have damage potential that can be reduced by opponent actions. When fighting in medium-long range (18-24") I would expect the Kzintis to put more AD of drones out there than other weapons. However, by their nature, those AD can be reduced by opponent actions which may result in more damage being caused by the non-drone weapons. However, in doing this, the opponent is doing things which reduce their own effectiveness (special actions, using offensive phasers defensively, etc.). That is the nature of the Kzintis - they throw so many drones at you that you are forced to take measures to reduce them, which in turn makes the Kzintis as a whole more effective (they take less damage, set up better for next turn, etc.).
I completely and utterly agree, my concern is that a limit, when applied to larger ships, will NOT have this affect on them at all, and therfore will NOT fit with the Kzintis selling point of "Drones!"
I’m sorry you are not happy with the change to Drones but you seem to think that the Kzinti are now suddenly powerless. They are most definitely not.
Show me where, in any of my posts i say this? I have always, and still, maintain that my concern is that the Kzinti are loosing their defining trait. I am sure that, if the change is indeed balanced, then they will remain a valid force. But i was concerned that they WONT be the force that the Kzinti should be, they will be instead a force that uses drones as a support weapon and not a primary weapon. This has never been about POWER, it is about the fleets IDENTITY. I DONT want to play my Kzinti as second rate klingons, i want to play them as the drone chuckers they are made out to be. That said, see response to next quote.
You say that you want a fleet that does more Drones than your enemy can cope with. Well 3 ship groups are that already. Without the support of several other ships all doing IDF no ship smaller than a BCH or DN can cope with 12 Drones a turn (Fed cheddar aside) but we cannot balance Drone users against the fact that the Fed are too tough against Drones, its everyone else that needs to be given a chance.
As you have clearly played a LOT more games than me, then i shall take your word on what 12ad of drones can realistically achive. Hopefully, there will be no issue, and my concerns will have been for nothing. Again, i am concerned that the Kzinti are loosing there identiy, if what you say is accurate, then it seems i may have misplaced my concerns and that even with a control channel limit, the Kzinti can threaten with drones as primary weapons, everyone wins!
The Kzinti remain a capable and powerful fleet. They can fight and win against everyone except the Fed cheese brigade. But without changing the Drone Rules and re costing DWDs (you listening Matt ) all you would ever see anywhere would be Drone heavy Fed and Kzinti fleets. They would have conquered the universe because no one could stand against them.
Try a few games and see, they are not useless, they just need some tactics and a bit of effort to win, all that has been taken away from them is the ability to auto win on turn one against most enemy fleets without the enemy even responding. It makes for far more balanced battles, is that not the whole point of the game?
I never wanted to be able to run around and vapourise a ship per turn without recourse, I just want to be able to use drones the way the Kzinti are potrayed to do so. All bieng well, this change WILL balance their power, and still allow them to be the drone chuckers i see them as bieng. If thats the case, Everyones happy!
So we have some Kzinti and Fed DWD fleet players, both of whom lack the capacity to be bored with tacticless die rolling, and every other fleet is abandoned?
Seriously, re read my posts and show me where i said i would be abandoning them, show me where i complained they wouldnt be powerfull enough for me...
Ahh thats right... you cant
As explained above, my issue was with the "FEEL" of the fleet, and its identity. I want Kzinti to rely on drones to beat there opponents, but off course i want it to be balanced, no one wants "i win" buttons in a tactical wargame. I just want my chosen leet to play like it's fluff says it does.
I'm more and more in favour of the '3 ship limit' when it comes to drones. People are suggesting to the designers ways in which drone fleets are still quite viable without being the "I WIN" button they are right now. The cloaking device has limitations for similar reasons. A game with one or two superweapons which everyone uses because to do otherwise is suicide really does make for a boring game.
Tactics in a wargame, who'd have thought that would happen?
<sigh> again, this was never about "power" for me, it was about the fleets identity. I want people to see a Kzinti fleet and think... DAMN, i need to worry about drones without them bieng an i win button. If the change brings balance back, and keeps that drone theat for Kzinti, then great!