Hearing that a few Kzinti games were going on this weekend spurred me to do this post sooner rather than later.
There have been some concerns raised about the use of Kzinti and their drones on these forums, and we would like to address them. This is the ideal time, as the Call to Arms Journal is released next month, and is the ideal place to announce any official rules, and the Kzinti fleet will be released 2-3 weeks after that.
For the past few weeks, we have been running lots of Kzinti/Drone games here at Mongoose HQ, and have come to the following conclusions;
1. In smaller games, there is no real balance issue. It is possible to take a fleet that will be completely stuffed by Kzinti but then, if you try really hard enough, you can say that about any of the empires. Using a fleet designed to fight anyone (typical tournament fleet), you should not have any issues with over-use of drones up to at least 1,000 points.
2. There is, however, a tipping point where drone use can be overwhelming. If it was around the 6,000 point range, we might be able to solve things with a bit of hand-waving (we know that, while games of this size won't be common, somebody will try!). However, the tipping point is within the 1,500-2,000 point range, which is too low for comfort.
3. Large games involving Kzinti were indeed part of the original playtesting but, for whatever reason, this tipping point did not come to light.
4. Any change must not touch the Kzinti in smaller games, not must it touch plasma torpedoes (we know some of you have had an issue with plasma, but our advice is to keep trying new tactics - plasma torpedoes, and Romulans in general, are nasty when used right).
We have looked at the various options presented on these forums, and have consulted with ADB on the matter.
1. Wild Weasel shuttles are out, by order of ADB. So endeth any discussion on this one.
2. We don't want to alter drones as a weapon in any way, as they work perfectly fine in low level games and within fleets who are not drone heavy.
3. We don't want a move-based option to try to avoid incoming drones because it is a) messy and b) kinda covered by the Take Evasive Action! Special Action anyway.
4. Altering Intensify Defensive Fire! has been proposed - this is off the table because of the potential to affect not only plasma torpedoes but drone use in low level games too.
5. Scouts will be appearing in the Journal, and so we could take the opportunity to enhance the Scout trait to do something with drones - however, this would mean everyone would always take a scout in their fleet, and we don't want that.
Talking this over with the chaps at ADB, they pointed out this never came up in SFB because of the way fleets are constructed and used in that game. They did, however, mention this;
Drone Control Channels
There are only so many frequencies. The control frequences in subspace have to be apart from each other and only work in a certain range, so more than X drones targeted on the same ship jam each other.
At first and second glance, this works on all levels. It means larger Kzinti fleets (and, it should be remembered, any fleet that goes heavy on drones) are not nerfed but instead forced to spread the drone-love about the enemy. It also means that if anyone puts together a 'drone cheese fleet' of lots of low-cost launchers, the rule will kick in for lower end games too.
Seems like a winner to us.
So, if you are playing with Kzinti right now, we would like to know the following;
How many ships should be allowed to target a single enemy vessel with drones in the same turn?
We want to make it a maximum number of ships rather than maximum number of drones as a) it is easier to track and b) gives us a chance to mess around with new Kzinti ships in the future that may have more (or less!) drones, thus getting Kzinti players to make some tough choices (I can launch X number of drones against any one enemy ship but, if I choose that kind of fleet, I will be weak in areas Y and Z, for example).
There have been some concerns raised about the use of Kzinti and their drones on these forums, and we would like to address them. This is the ideal time, as the Call to Arms Journal is released next month, and is the ideal place to announce any official rules, and the Kzinti fleet will be released 2-3 weeks after that.
For the past few weeks, we have been running lots of Kzinti/Drone games here at Mongoose HQ, and have come to the following conclusions;
1. In smaller games, there is no real balance issue. It is possible to take a fleet that will be completely stuffed by Kzinti but then, if you try really hard enough, you can say that about any of the empires. Using a fleet designed to fight anyone (typical tournament fleet), you should not have any issues with over-use of drones up to at least 1,000 points.
2. There is, however, a tipping point where drone use can be overwhelming. If it was around the 6,000 point range, we might be able to solve things with a bit of hand-waving (we know that, while games of this size won't be common, somebody will try!). However, the tipping point is within the 1,500-2,000 point range, which is too low for comfort.
3. Large games involving Kzinti were indeed part of the original playtesting but, for whatever reason, this tipping point did not come to light.
4. Any change must not touch the Kzinti in smaller games, not must it touch plasma torpedoes (we know some of you have had an issue with plasma, but our advice is to keep trying new tactics - plasma torpedoes, and Romulans in general, are nasty when used right).
We have looked at the various options presented on these forums, and have consulted with ADB on the matter.
1. Wild Weasel shuttles are out, by order of ADB. So endeth any discussion on this one.
2. We don't want to alter drones as a weapon in any way, as they work perfectly fine in low level games and within fleets who are not drone heavy.
3. We don't want a move-based option to try to avoid incoming drones because it is a) messy and b) kinda covered by the Take Evasive Action! Special Action anyway.
4. Altering Intensify Defensive Fire! has been proposed - this is off the table because of the potential to affect not only plasma torpedoes but drone use in low level games too.
5. Scouts will be appearing in the Journal, and so we could take the opportunity to enhance the Scout trait to do something with drones - however, this would mean everyone would always take a scout in their fleet, and we don't want that.
Talking this over with the chaps at ADB, they pointed out this never came up in SFB because of the way fleets are constructed and used in that game. They did, however, mention this;
Drone Control Channels
There are only so many frequencies. The control frequences in subspace have to be apart from each other and only work in a certain range, so more than X drones targeted on the same ship jam each other.
At first and second glance, this works on all levels. It means larger Kzinti fleets (and, it should be remembered, any fleet that goes heavy on drones) are not nerfed but instead forced to spread the drone-love about the enemy. It also means that if anyone puts together a 'drone cheese fleet' of lots of low-cost launchers, the rule will kick in for lower end games too.
Seems like a winner to us.
So, if you are playing with Kzinti right now, we would like to know the following;
How many ships should be allowed to target a single enemy vessel with drones in the same turn?
We want to make it a maximum number of ships rather than maximum number of drones as a) it is easier to track and b) gives us a chance to mess around with new Kzinti ships in the future that may have more (or less!) drones, thus getting Kzinti players to make some tough choices (I can launch X number of drones against any one enemy ship but, if I choose that kind of fleet, I will be weak in areas Y and Z, for example).