Captain Jonah
Mongoose
Well it adds complexity, it turns Drones into Plasma’s and it also significantly changes the Kzinti way of war. The Kzinti are the Horse archers of SF, engaging you from a distance with Disruptors and Drones. What people seem to be missing here is that by limiting the Drones to 3 ship salvos against a single target it’s not a huge nerf. It makes Drone fleets use tactics rather than just flying round and dumping on one ship within 3 feet. If your Drone heavy fleet is restricted and can no longer focus every Drone on one target you need to go after multiple targets. You need to plan your attacks, that ship has ADD1 and less Phaser’s, burn down the ADD this turn, take its shields next turn, then kill it with Disruptors. The Fed BCH has ADD3 forever; use a few Drones to make him waste his ADD which locks out his Drones then move on.greenboy said:It may be worth setting a range maybe 4 to 8 under which the channels rule does not apply.
They are launched over open sights the target is painted buy a laser the flight time is so low that they hit the target before other drones get close enough to interfere.
Drones have not become suddenly useless. Instead they have become a more thoughtful weapon, one requiring planning to use. Is this a bad thing? 12 AD of Drones can still kill an enemy ship; it just takes several turns and gives the poor target a chance to do something about it.
Drones would be far more damaging if they matched SFB/FC. They do more damage than a photon so would be multi hit 5 or 6. D6 gives a variable, one hit could be savage, one hit could be a near miss that barely touched the shields.billclo said:Jonah, are you still putting forward your idea about drones being able to be shot down by any ship past half range?
One thing I would put out there is this: reduce drone's damage from 1D6 each, to a fixed number, say 2 damage per drone. Drones have a fixed warhead (usually 12 damage); allowing a variable amount of damage never made any sense to me.
In terms of over half range. I’m happy to let that go in favour of the 3 ship limit. It served as a solution to the Drone heavy fleets but it also worked to remove Drones from low Drone fleets. With the 3 ship limit a low Drone fleet is still going to retain the nuisance factor of its Drones but again tactics must be used and some thought given to Drone attacks.
Over all I’m looking very favourably on this as a solution to All Drone heavy fleets (not just the Kzinti) while leaving Low Drone Fleets with a secondary weapon still.
Now we need to get Lumbering fixed