taxboy said:
WE have two new players in the group who were attacked in their home by one of two guests. The defended themselve and killed the more agressive one but one of the players Befuddled the non-attacking, sitting down NPC then slit his throat.
In fact, the murder has caused a feeling of moral outrage (both in and out of character).
Are we being too sensitive??
Nope. Just right.
You see, killing on a mission is one thing. It's like a combat situation. You've got your job to do - to clear out some Chaos hive of monsters, or to investigate some ruined temple that's supposed to have an item you need for some purpose, and your GM will throw at you random monster encounters and pit you against the various entities whose mission is life is to make your guys' lives as short as possible if they roll better than you.
Sometimes, you're on the combat mission because you're told to go and fetch something or someone - usually for pay from the person who's hiring you - and sometimes it's a mission you're on because you're initiating it - such as attacking the stronghold of the group's greatest enemy. But these are missions, and the morality is clear - it's you or them, and it's an exclusive OR. Not a problem with killing on missions.
But this is different. This was a situation where you offered hospitality to
guests, one an apparent innocent ... and the character murdered the one guest who was not offering any aggression.
Defending yourself when a guest takes advantage is one thing. In Glorantha, there are probably few consequences arising if the characters need to prove that their guest violated hospitality laws. These things happen.
But the other guy's death was a clear violation of hospitality laws
on the player character's part. The non-resisting guest was not aggressive, not putting up a fight, and apparently did not cause, or was in any way connected to, the first guest's sudden burst of aggression. So until he drew sword that person was still a guest.
And that makes it murder, even in the most primitive barbarian cultures.