PsiTraveller
Cosmic Mongoose
Mt players are starting the Ihatei module in the Pirates of Drinax campaign. I have a feeling this module is going to be a little Genocidal and apocalyptic. The group is looking at the Aslan threat and asking questions about nuclear missiles, suitcase bombs, Ortillery and plague bombs. (They have the Treasure of Sindal so that is an option).
I was wondering if any other groups running the game approached it in the same 'kill em all' attitude?
Also: I am having a little more Zhodani involvement in things and realized that the Suggestion power (described in 2nd edition, but used in the Drinax series to explain the actions of a marine onboard a treasure ship). I realized that a Telepath could seriously influence a gathering of Aslan by suggesting certain actions amongst the leaders.
Anyone else use this idea, and if so, can you offer any suggestions I can use to increase the paranoia level amongst my players?
I was wondering if any other groups running the game approached it in the same 'kill em all' attitude?
Also: I am having a little more Zhodani involvement in things and realized that the Suggestion power (described in 2nd edition, but used in the Drinax series to explain the actions of a marine onboard a treasure ship). I realized that a Telepath could seriously influence a gathering of Aslan by suggesting certain actions amongst the leaders.
Anyone else use this idea, and if so, can you offer any suggestions I can use to increase the paranoia level amongst my players?