ottarrus
Cosmic Mongoose
So, I've got several ideas about what policing, security systems, and crime prevention might mean in Traveller, and I'm wondering what other people think.
Here are the basics of what we know from the various rules sets:
-- Law Level codes are not absolute and are not uniform over the entire surface of the planet. Frontier regions and offworld stations will have very different levels of enforcement.
-- The more authoritarian a regime, the more likely that Travellers will violate the law and the more effort law enforcement will exert to apprehend them.
-- The more authoritarian the regime the greater the likelihood that there will be advanced control measures [meaning imported high tech] in place.
-- 'Startown', on worlds where a startown exists, is generally considered to be a buffer zone between the locals and visitors /guests /ship crews /etc. This does not make startown some sort of 'Dodge City', where gunfights and gang activity reign supreme. It's more like a harbor district... a certain rowdyism is permissible -- public intoxication, some muggings, etc. -- but out and out murder is not.
But after all this, if the players are committing crime onworld what are some of your 'security solutions'?
I'll share mine later on.
Here are the basics of what we know from the various rules sets:
-- Law Level codes are not absolute and are not uniform over the entire surface of the planet. Frontier regions and offworld stations will have very different levels of enforcement.
-- The more authoritarian a regime, the more likely that Travellers will violate the law and the more effort law enforcement will exert to apprehend them.
-- The more authoritarian the regime the greater the likelihood that there will be advanced control measures [meaning imported high tech] in place.
-- 'Startown', on worlds where a startown exists, is generally considered to be a buffer zone between the locals and visitors /guests /ship crews /etc. This does not make startown some sort of 'Dodge City', where gunfights and gang activity reign supreme. It's more like a harbor district... a certain rowdyism is permissible -- public intoxication, some muggings, etc. -- but out and out murder is not.
But after all this, if the players are committing crime onworld what are some of your 'security solutions'?
I'll share mine later on.