Thinking as the character I'm playing right now:
I still don't really understand how you can differentiate between murder where somebody can defend themselves against 4 people, and where they can't defend themselves at all.
With the RQ combat system, subduing a man fighting against 4 people is pretty trivial. You can easily make him run out of combat actions with pulled blows, then trip and disarm him, and then just grapple him till he gives up. The guy would have no chance on the world of defending himself against 4 people. Unless he had an obscene amount of combat actions.
So the only difference between the two is that character A is aggressive and character B is passive. IMO neither of them deserves to die directly as a result of their actions, A might suffer quite badly, but he can be put out of the fight without killing him. Character B can probably be talked to his senses if you don't kill character A.
Outside of that, I can see why you would kill character A, and that is rightly justified. Killing Character B can be justified for some of the more extreme characters.
But nevertheless I think it was a terrible decision by the players, as they are bound to be in a world of trouble for killing two guests, of which they have no evidence attacked them first.
I still don't really understand how you can differentiate between murder where somebody can defend themselves against 4 people, and where they can't defend themselves at all.
With the RQ combat system, subduing a man fighting against 4 people is pretty trivial. You can easily make him run out of combat actions with pulled blows, then trip and disarm him, and then just grapple him till he gives up. The guy would have no chance on the world of defending himself against 4 people. Unless he had an obscene amount of combat actions.
So the only difference between the two is that character A is aggressive and character B is passive. IMO neither of them deserves to die directly as a result of their actions, A might suffer quite badly, but he can be put out of the fight without killing him. Character B can probably be talked to his senses if you don't kill character A.
Outside of that, I can see why you would kill character A, and that is rightly justified. Killing Character B can be justified for some of the more extreme characters.
But nevertheless I think it was a terrible decision by the players, as they are bound to be in a world of trouble for killing two guests, of which they have no evidence attacked them first.