Vortigern said:
I fully -expect- that a good GM would have the game world react accordingly to -any- act that PCs undertake. That is kind of the job description IMO.
Oh, absolutely.
What I was drawing up on was more the OOC rancor and moral hand-wringing over the whole affair, as if killing the NPC were OOCly morally wrong to have done, in the game. This I found a bit much.
The point I was trying to make is that humanity throughout history has possessed an inherent reluctance to kill. We would never have achieved urbanisation and civilisation if there wasn't. I don't see why it wouldn't be similar in most RPG settings.
Now it may just be my opinion but killing a helpless stranger, who at that point had not yet demonstrated any readable intentions, would indeed be morally wrong in almost every culture I can think of.
Mmm. Also, perhaps I'm an aberration in your scheme of things either as a military member with the aforementioned training... or simply a disposition that is more bellicose, yet... I don't find that your statement 'a non-psychopath has to be pushed to extremes to be able to kill in the first place' to be all that true at all.
As a member of the modern (post WWII) military you are indeed the recipient of specialised conditioning to overcome the difficulties of killing. The recent trend in media entertainment, especially that from the States has exacerbated a looser cultural attitude towards killing in general. Just look at the difference between TV crime shows from either side of the pond to see how stark it can be, and that even doesn't even account for the radical change in British attitudes in particular towards killing since the 50's.
Now I'm not saying that people can't be pushed to kill or perform horrendous acts, but lacking the right conditioning, they need to be placed under
extreme stress to do so. Otherwise we'd see social trends such as paedophiles, drunk drivers, rapists and wife beaters being constantly murdered by their victims or victim's families. Of course it can happen but they are rare cases... why? Probably because of psychological wiring and social conventions.
Now those are pretty knee-jerk types of crimes which many sympathetic onlookers would consider worthy of the criminal's death, yet despite the strength of passion they evoke, those most directly affected rarely ever kill in self-justified revenge. Likewise those threatened with GBH or murder will tend to beg, flee or call the authorities rather than pre-emptively slay the antagonist.
Very few military members are 'psychopaths'... and they do their jobs just fine, including killing people when necessary or their objective. Some seek counseling treatment afterwards, yet, that is 'not' the majority. Hence why many/most militaries only started offering such services on large scale within the modern era.
True, most soldiers are not psychopaths. However they do undergo extensive training and mental conditioning so that they can fight without immediately thinking of the consequences. But as its often stated, there's a considerable difference between shooting someone at range and staring into their eyes as you stab them - hence the historical adoption of hoods or blindfolds for those about to be executed.
I have several ex-military friends, most from the Falklands war and whilst most might not have sought counselling (as it wasn't really a done thing in the British military back then) they still carry a huge amount of emotional baggage from their experiences.
Some people can handle it just fine, and sleep like a baby the same night. And they aren't 'crazy' or ill-adjusted folks.
Actually I would personally consider anyone who killed without remorse or psychological trauma to indeed be mentally ill. But that's just my own personal opinion.
I'm not a fan of 'mindless killing', and I don't see how you would get that from my post.
Oh that wasn't directed at you Vortigern, it was more a comment upon the ubiquitous nature of combat in most RPGs which seems to have planted the expectation that conflict should/must/will result in death.
From the other comments made so far it wasn't a 'mindless killing' example either. Especially since they didn't start the fight at all.
I agree that the first death was a reasonable consequence of being attacked, although the slayer could have disarmed the guy or administered first aid after wounding him. The second death though did seem rather mindless, although I will accept that could have been to-the-hilt roleplaying of ruthlessness. Yet I didn't get that impression myself from the OP.