ISA White star, WS II, WS gun ship

I rather expected that the e-mine would have been given a bit more blast radius but would have been required to fix on a target, then perhaps some sort of deviation set to it. As of now, it is too easy to saturate an area with them.
While most Narn ships have been made with one shot launchers, we still have ships that toss them out rather indiscriminately. You deal with it, but it makes the game less fun.
Regards,
 
David said:
I rather expected that the e-mine would have been given a bit more blast radius but would have been required to fix on a target, then perhaps some sort of deviation set to it. As of now, it is too easy to saturate an area with them.
While most Narn ships have been made with one shot launchers, we still have ships that toss them out rather indiscriminately. You deal with it, but it makes the game less fun.
Regards,

the ISA have more ship choices than anyone else, plus one of the fastest, most maneuvreable ships that can scout for itself, and a nigh indestructable armageddon ship... we get used to it, but it makes it less fun
 
2nd_ed_hiffano said:
David said:
I rather expected that the e-mine would have been given a bit more blast radius but would have been required to fix on a target, then perhaps some sort of deviation set to it. As of now, it is too easy to saturate an area with them.
While most Narn ships have been made with one shot launchers, we still have ships that toss them out rather indiscriminately. You deal with it, but it makes the game less fun.
Regards,

the ISA have more ship choices than anyone else, plus one of the fastest, most maneuvreable ships that can scout for itself, and a nigh indestructable armageddon ship... we get used to it, but it makes it less fun

Interesting assertions. More ship choices? I don't see that one being accurate with a total of 8 ships...one being unique and not all that nasty, two ships (White Stars) being little different from each other. So, in reality, I have a choice of six ships. I'm not sure which ship you are referring to as being able to scout for itself. As for the Victory being "nigh indestructable", it is no more so than any other Armageddon level ship.
Regards,
 
David said:
2nd_ed_hiffano said:
David said:
I rather expected that the e-mine would have been given a bit more blast radius but would have been required to fix on a target, then perhaps some sort of deviation set to it. As of now, it is too easy to saturate an area with them.
While most Narn ships have been made with one shot launchers, we still have ships that toss them out rather indiscriminately. You deal with it, but it makes the game less fun.
Regards,

the ISA have more ship choices than anyone else, plus one of the fastest, most maneuvreable ships that can scout for itself, and a nigh indestructable armageddon ship... we get used to it, but it makes it less fun
They can choose both from their list and any League, EA , Minbari or Narn Fleet list - pretty wide choice :)
Interesting assertions. More ship choices? I don't see that one being accurate with a total of 8 ships...one being unique and not all that nasty, two ships (White Stars) being little different from each other. So, in reality, I have a choice of six ships. I'm not sure which ship you are referring to as being able to scout for itself. As for the Victory being "nigh indestructable", it is no more so than any other Armageddon level ship.
Regards,

They can choose ships from any league, Narn, Minbari or EA fleet - biggest choice in the game :) More than any other - def more than the Shadows / Vorlons
 
David said:
Interesting assertions. More ship choices? I don't see that one being accurate with a total of 8 ships...one being unique and not all that nasty, two ships (White Stars) being little different from each other. So, in reality, I have a choice of six ships. I'm not sure which ship you are referring to as being able to scout for itself. As for the Victory being "nigh indestructable", it is no more so than any other Armageddon level ship.
Regards,

The ISA has more choices than anyone else because they can take allies from almost all the other lists. The flexibility you have there is unprecedented, even the League of Non-Aligned Worlds can't match the ISA's level of choice.

The Victory is tougher than any other ship at its level because it has both interceptors and adaptive armour. It's very hard to seriously damage, you need beams to get past the interceptors, and even then its adaptive armour halves the damage you deal. No other armageddon level ship has this survivability.
 
The ISA has more choices than anyone else because they can take allies from almost all the other lists. The flexibility you have there is unprecedented, even the League of Non-Aligned Worlds can't match the ISA's level of choice.

True enough, but that is limited, especially in small games.

The Victory is tougher than any other ship at its level because it has both interceptors and adaptive armour. It's very hard to seriously damage, you need beams to get past the interceptors, and even then its adaptive armour halves the damage you deal. No other armageddon level ship has this survivability.

Hadn't considered the interceptors. They do add a bit of extra protection. At armageddon level this isn't a ship that hits the table all that often. Let us also not forget that this is the only ship at this level that sits vulnerable when it fires its main gun.
 
katadder said:
true other scouts can, but most other scouts dont carry the firepower of a whitestar.

Let us not forget that the White Star has to get within 18 and 10 inches to unleash its mighty two/four dice fusillade. My White Stars tend to be mortar magnets, drawing far more fire than I would think they merit. ;)
Regards,
 
Not really limited as you don't have to field any ships from the ISA list at all (ISA rules p82) so you have the choice from ANY of the named fleets - Massive choice :)

re the Victory - its armagedon - its fantastic - even if you never use its Lightning Cannon - and you have a Armgedon choice - some fleets don't get above War................... :)
 
David said:
katadder said:
true other scouts can, but most other scouts dont carry the firepower of a whitestar.

Let us not forget that the White Star has to get within 18 and 10 inches to unleash its mighty two/four dice fusillade. My White Stars tend to be mortar magnets, drawing far more fire than I would think they merit. ;)
Regards,

with speed 15 have you ever had a problem getting in range? even starting at 36" apart you should be able to get in range turn 1 for your beam at least and still close blast doors, or APTE to get all weapons in range 1st turn unless opponent sits right back and doesnt move at all.
 
Da Boss said:
Not really limited as you don't have to field any ships from the ISA list at all (ISA rules p82) so you have the choice from ANY of the named fleets - Massive choice :)

Huh?
When using an ISA fl eet, you may spend 1 Fleet Allocation Point of your allowance on ships from one of the following fl eet lists;
Earth Alliance (Third Age or Crusade Era), Narn Regime, Minbari Federation, or any League fl eet.
In campaign games, the ISA may have a maximum of 1 Fleet Allocation Point at Battle level spent on allied ships at any one time.


re the Victory - its armagedon - its fantastic - even if you never use its Lightning Cannon - and you have a Armgedon choice - some fleets don't get above War................... :)

Oh yes. I enjoy the few occasions when I can put it on the table. Perhaps the argument can be made that the ISA fleet isn't as fully filled out as it could be.. mostly light ships then up to the Victory.

For the sake of amusement... my friend put 10 Armageddon points of Shadows on the table (we do crazy games like that some times). I matched it with ISA (20 White Stars, 2 Victorys, 3 Gunships, 2 Carriers), Vorlons (2 each of each class of ship and 6 stands of fighters), Minbari (an assortment of Sharlin and lesser ships). He was always concerned as to where the White Stars were. Go figure.
Regards,
 
katadder said:
David said:
katadder said:
true other scouts can, but most other scouts dont carry the firepower of a whitestar.

Let us not forget that the White Star has to get within 18 and 10 inches to unleash its mighty two/four dice fusillade. My White Stars tend to be mortar magnets, drawing far more fire than I would think they merit. ;)
Regards,

with speed 15 have you ever had a problem getting in range? even starting at 36" apart you should be able to get in range turn 1 for your beam at least and still close blast doors, or APTE to get all weapons in range 1st turn unless opponent sits right back and doesnt move at all.

Nope. Its not a matter of getting into range. Its more like what I am going to do with two beam dice... its off and on. I often see them must go "piff", though, on one occasion I did see two dice turn into 11 hits. On some occasions it is a matter of getting into range. In larger games, the White Star tends to draw much heavy fire and die quickly. I try to use its speed and manueverability to get to the nasty ships that are hiding in the back... Dag'Kars, missile cruisers and that sort. So yes, that is a problem sometimes.
Regards,
 
You have read the next paragraph? :)

"They are not restricted in this way when choosing fleets for individual scenarios - in theory the ISA could field ships bought from another fleet list with nothing from the ISA fleet list"

Like I said - MOST choice in the game :wink:
 
Da Boss said:
You have read the next paragraph? :)

"They are not restricted in this way when choosing fleets for individual scenarios - in theory the ISA could field ships bought from another fleet list with nothing from the ISA fleet list"

Like I said - MOST choice in the game :wink:

Honestly, I seldom use this option when I run ISA. I'm thinking maybe three times out of the many I've played... but, should we ever meet and play, I promise to milk it out for all its worth against you. ;D
Regards,
 
David said:
Da Boss said:
You have read the next paragraph? :)

"They are not restricted in this way when choosing fleets for individual scenarios - in theory the ISA could field ships bought from another fleet list with nothing from the ISA fleet list"

Like I said - MOST choice in the game :wink:

Honestly, I seldom use this option when I run ISA. I'm thinking maybe three times out of the many I've played... but, should we ever meet and play, I promise to milk it out for all its worth against you. ;D
Regards,

Yeah but its a rule thats part of the fleet list so you can't say the list is short of ships - its your choice not to use them :)

Am used to playing against ISA :D
 
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