Severity | | | | | | | |
Location | 1 | 2 | 3 | 4 | 5 | 6 | |
2 | Internal Bleeding | Lose -1 hit per minute until treated | Lose -D3 per minute until treated | Lose -1D hit per minute until treated | Lose -1 hit per round until treated | Lose -D3 per round until treated | Lose -1D hit per round until treated |
3 | Abdomen | Knock down. Target is prone. | Knock down. Target is prone and stunned for 1D rounds. | Knock down. Target is prone. Lose -1 hit per minute until treated and stunned for 1D rounds. | Knock down. Target is prone. Lose -D3 hit per minute until treated and stunned for 2D rounds. | Knock down. Target is prone. Lose -1D hit per minute until treated and stunned for 2D rounds. | Knock down. Target is prone. Lose -1 hit per round until treated and stunned for 2D rounds. |
4 | Groin | Knock down. Target is prone and stunned for D3 rounds. | Knock down. Target is prone and stunned for 1D rounds. | Knock down. Target is prone and stunned for 2D rounds. | Knock down. +2D damage. Target is stunned for 2D rounds. | Knock down. +2D damage -1 hit per minute until treated. Target is stunned for 2D rounds. | Knock down. +2D damage -D3 hit per minute until treated. Target is stunned for 2D rounds. |
5 | Legs | Knock down. Target is prone. | Knock down. Target is stunned for D3 rounds. | Knock down. Target is stunned for 1D rounds. | Knock down. +1D damage. Target is stunned for 1D rounds. | Knock down. +2D damage. Target is stunned for 1D rounds. | Knock down. +3D damage. Target is stunned for 1D rounds. |
6 | Armour | Armour reduced by -1, breached if not self-sealing | Armour reduced by -D3, breached even if not self-sealing | Armour reduced by -1D, Powered armour resets in 1D rounds | Armour reduced by -2D, Powered armour shuts down until repaired | Armour reduced by -3D, | Armour reduced by -4D and unrepairable |
7 | Body | Knock down. Target is prone. | +1D damage | +2D damage. Target knocked down and stunned for 1 round. | +3D damage. Target knocked down and stunned for D3 rounds. | +4D damage. Target knocked down and stunned for D3 rounds. | +5D damage. Target knocked down and stunned for 1D rounds. |
8 | Equipment | Random external equipment disabled for 1D rounds | Random external equipment damaged by attack's hits | Random external equipment destroyed | Random external equipment destroyed. Fragments cause 1D damage | Random external equipment destroyed. Fragments cause 2D damage | Random external equipment destroyed. Fragments cause 3D damage |
9 | Shoulder | Target is stunned for D3 rounds | +1D damage. Target is stunned for D3 rounds | +1D damage. Target is knocked down and stunned for D3 rounds | +1D damage. Target is knocked down and stunned for 1D rounds | +2D damage. Target is knocked down and stunned for 2D rounds | +3D damage. Target is knocked down and stunned for 2D rounds |
10 | Arms | Target drops carried item in one hand | +1D damage. Target drops carried item in one hand | +1D damage. Target drops carried item in one hand. Arm 'stunned' for 1D rounds. | +2D damage. Target drops carried item in one hand. Arm 'stunned' for 2D rounds. | +3D damage. Target drops carried item in one hand. Arm is unusable until treated. | +3D damage. Target drops carried item in one hand. Arm is unusable until treated. Lose -1 hit per minute until treated. |
11 | Weapon | Weapon is dropped. | Weapon is damaged and unusable until repaired. | Weapon is destroyed. | Weapon is destroyed. +1D damage | Weapon is destroyed. +2D damage | Weapon is destroyed. +3D damage |
12 | Head | +1D damage to head | +1D damage to face | +2D damage to head. Knock down, target is prone. | +2D damage to head. Target is rendered unconscious. | +2D damage to face Target is rendered unconscious. | +3D damage to face Target is rendered unconscious. Lose -1 hit per minute until treated |