Klaus Kipling
Mongoose
Fighters. I'm loving 'em. 12G interceptors chasing down torpedo birds that can take out capital ships (in sufficient numbers), yes siree.
However, I have come across a slight problem. Last night I designed a 40t TL15 12g space superiority fighter with 2 crew and a particle beam / missile launcher payload combo. Cool! However, it also was able to carry 24 points of armour!
Both under the TMB space combat/damage rules, and HG's barrage rules, this vessel is virtually impossible to damage.
In TMB terms, it, with 3d6 damage from the PB, can't hurt it, with 24 armour points.
Under Barrage, with a hefty -24 to the attack roll, doing any damage at all will be rare.
Also, how does the weapon damage itself affect the damage roll. ie: how do 6 beam lasers differ from 2 particle beam weapons, in damage terms.
Is there a forgotten clause that states you subtract the weapon damage dice (1 in the case of a beam laser, 3 in the case of a particle beam weapon) from the armour rating before applying it as a modifier to the attack?
This would make more sense, cuz currently, even a spinal mount will have big trouble killing my single fighter.
However, I have come across a slight problem. Last night I designed a 40t TL15 12g space superiority fighter with 2 crew and a particle beam / missile launcher payload combo. Cool! However, it also was able to carry 24 points of armour!
Both under the TMB space combat/damage rules, and HG's barrage rules, this vessel is virtually impossible to damage.
In TMB terms, it, with 3d6 damage from the PB, can't hurt it, with 24 armour points.
Under Barrage, with a hefty -24 to the attack roll, doing any damage at all will be rare.
Also, how does the weapon damage itself affect the damage roll. ie: how do 6 beam lasers differ from 2 particle beam weapons, in damage terms.
Is there a forgotten clause that states you subtract the weapon damage dice (1 in the case of a beam laser, 3 in the case of a particle beam weapon) from the armour rating before applying it as a modifier to the attack?
This would make more sense, cuz currently, even a spinal mount will have big trouble killing my single fighter.
