For what it is worth:
Imperial capital world laws are in effect on all Imperial territory such as starports inside the XT line or the imperial nobility fief, and last but not least - imperial flagged civilian and naval ships. Doesn’t matter if the ship is in space, at port, or on the surface of a sovereign world or territory. A marriage performed by the ship’s captain is based upon the “flag” his ship is flying. Thus, a Lunion merchant ship licensed at Lunion, is governed by Lunion’s laws. An Imperial ship is governed by Capital (Core) laws.
I suspect too, that on Imperial worlds without Moot representation (worlds whose pop levels are less than a pop 5 value) - worlds claimed by the Imperium but not recognized as full member worlds - are protectorates or colonies or simple resource mining settlements - all in theory ruled by Capital (Core) legal structures. Once a world becomes a sovereign member world with at least a Baron or greater representing said world at the Moot - then its sovereign rights to have its own law system take effect
This kind of approach can instill a quasi-cultural foundation for worlds to build off of for a common Imperial Culture.
That’s just my opinion, but that framework I use helps keep chaos to a minimum. Otherwise, you will have issues of jurisdiction rearing its ugly head. Can a mainworld own mineral rights on a planet within its own star system? Can a woman have three husbands and marry a fourth husband off world but still in the same star system? Can you have two highly populated worlds in the same system have sovereign rights AND moot membership?
All depends on the GM doesn’t it? So, that’s how I view things. Citizens are born on Imperial soil. Subjects are born on sovereign Imperial worlds that have laws not that of Capital (Core)
Imperial capital world laws are in effect on all Imperial territory such as starports inside the XT line or the imperial nobility fief, and last but not least - imperial flagged civilian and naval ships. Doesn’t matter if the ship is in space, at port, or on the surface of a sovereign world or territory. A marriage performed by the ship’s captain is based upon the “flag” his ship is flying. Thus, a Lunion merchant ship licensed at Lunion, is governed by Lunion’s laws. An Imperial ship is governed by Capital (Core) laws.
I suspect too, that on Imperial worlds without Moot representation (worlds whose pop levels are less than a pop 5 value) - worlds claimed by the Imperium but not recognized as full member worlds - are protectorates or colonies or simple resource mining settlements - all in theory ruled by Capital (Core) legal structures. Once a world becomes a sovereign member world with at least a Baron or greater representing said world at the Moot - then its sovereign rights to have its own law system take effect
This kind of approach can instill a quasi-cultural foundation for worlds to build off of for a common Imperial Culture.
That’s just my opinion, but that framework I use helps keep chaos to a minimum. Otherwise, you will have issues of jurisdiction rearing its ugly head. Can a mainworld own mineral rights on a planet within its own star system? Can a woman have three husbands and marry a fourth husband off world but still in the same star system? Can you have two highly populated worlds in the same system have sovereign rights AND moot membership?
All depends on the GM doesn’t it? So, that’s how I view things. Citizens are born on Imperial soil. Subjects are born on sovereign Imperial worlds that have laws not that of Capital (Core)