Jak Nazryth
Mongoose
On smaller ships, 100-400 tons, it is quite easy in any extended fight to reduce a hull to 0.
Obviously per the hit tables, any further hull hits go to structure.
My question is about the hull as an envelope. When a hull is reduced to 0, does the hull simply "disappear"? I know it sounds stupid, but the rules state "you have no more hull when it is reduced to zero".
So, will my players be looking directly out into space between a grid of structural members?
Does it matter if you have a self-sealing hull? Or is the ship completely decompressed no matter what if the hull is reduced to 0? Can you go through a reentry sequence and land on a world with any standard atmosphere?
Or is this "no more hull" condition simply a combat term. You actually still have plenty of hull plating to provide an atmospheric envelope, but it has simply reached it's stress limit for damage, and all other damage simply gets absorbed by the ships structure...
Also, this is bending the Mongoose logic, but... Buried in one of the paragraphs, the rules state that a ships weapons will do 50 times the damage if fired at a person. Logically then a personal sized weapon will be divided by 50 if shot at a ship.
Since a ship with no armor allows all damage to go directly to the hit table, (ship weapon damage rolled-zero = number of hits on the damage chart) what happens if a personal sized weapon is fired at a ship with no armor? Per the rules, a personal sized weapon can do at least 1 point of damage and roll on the damage table, since no damage is removed by armor.
So... I say that a standard hull has to have at least 1 point of "armor", especially since it has to protect vs standard micro meter impacts, dust, etc...
Or am I over thinking this issue?
Obviously per the hit tables, any further hull hits go to structure.
My question is about the hull as an envelope. When a hull is reduced to 0, does the hull simply "disappear"? I know it sounds stupid, but the rules state "you have no more hull when it is reduced to zero".
So, will my players be looking directly out into space between a grid of structural members?
Does it matter if you have a self-sealing hull? Or is the ship completely decompressed no matter what if the hull is reduced to 0? Can you go through a reentry sequence and land on a world with any standard atmosphere?
Or is this "no more hull" condition simply a combat term. You actually still have plenty of hull plating to provide an atmospheric envelope, but it has simply reached it's stress limit for damage, and all other damage simply gets absorbed by the ships structure...
Also, this is bending the Mongoose logic, but... Buried in one of the paragraphs, the rules state that a ships weapons will do 50 times the damage if fired at a person. Logically then a personal sized weapon will be divided by 50 if shot at a ship.
Since a ship with no armor allows all damage to go directly to the hit table, (ship weapon damage rolled-zero = number of hits on the damage chart) what happens if a personal sized weapon is fired at a ship with no armor? Per the rules, a personal sized weapon can do at least 1 point of damage and roll on the damage table, since no damage is removed by armor.
So... I say that a standard hull has to have at least 1 point of "armor", especially since it has to protect vs standard micro meter impacts, dust, etc...
Or am I over thinking this issue?