Some of the thought processes during creation:
Hull design (Standard, Reinforced, Armor Rating) must be consistent between the Core hull and the Pods of a line (I built 3; Armored: Hull armor of 15 and many reinforced bulkheads with fuel in the pods, Citadel: keeping the reinforced bulkheads and reducing armor to 8 to pull the fuel out of the pods, and Shelled: sacrificing the reinforced bulkheads to bring the hull armor up to 12 while the pods stay fuel free).
Pod related functions should be as contained to the pods as possible (crew quarters, etc.) to maximalize the ‘versatility’ of changing to a different pod.
Components in pods (Power Plant, fuel, repair drones) combine ‘seamlessly’ with the same component in the Core hull – when a pod is installed they are treated as part of the main system of the core hull, not as separate sub-systems.
Played on that seamless integration for some wiggle room in Core vs Pod location. The Armored and Shelled lines carried the tonnage for the repair drones in the Core hull instead of the various pods.
Standard staterooms are double occupancy. High staterooms single occupancy.
Common Areas: The Armored line shows space for 1 ton per crew/passenger berth, plus 0.5 ton per marine. The others allocate 0.5 ton per person onboard. The Frozen Watch (low berths) are not included in the calculation.
Ballparked and assigned Stewards (probably in excess) at 1 per 10 officers or 100 crew [Counting ‘Officers’ as all of Captain, Pilots, Astrogator, and Officers]. Stewards were calculated after officers and before medics.
These are Cruisers, potentially tapped for independent operations. They carry enough fuel processors to refine sufficient fuel for J4 in 2 days.
Supply Units rules: The Element Cruiser box set and Deepnight campaign have ‘free’ storage of an amount of SU, but HG2020 is ambiguous and could imply that storage space on the record sheet is needed for those SU. Standard is 100 days (DNR made a deliberate customization for 200 days), and the formula is designed so 100 days of SU is equal to 1% of the hull. If storage space is required for normal SU carrying, the Amara ships fall short by up to 75 tons with an endurance as low as 85 days.
Thanks to Arkathan for a ship designer that helps make processing the calculations bearable. Thanks to Regnarts for inspiring the exploration of storing fuel in the pods – a considerable impact.
To avoid overloading the thread with ship stats, the general approach to a ‘core’ hull is:
Line/Ship Core | |
Hull | 19,800 / 39,600 / 59,400 tons, Standard |
| Reinforced |
Armor | Bonded Superdense, Armor: [per line] |
| Radiation Shielding |
M-Drive | Thrust 6 (@ full Dtons) (Energy Efficient, Small x2) |
J-Drive | Jump 4 (@ full Dtons) (reduced fuel x2) |
Power Plant | Fusion (TL 15), Power: per line |
Fuel Tanks | J-2, 8 Weeks, + additional tons needed for J4 |
Bridge | Bridges x2, Holographic Controls |
| Command Bridge, Holographic Controls |
Computer | Core / 100 |
| Backup Core / 90 |
Sensors | Advanced, Distributed Array x2 |
| Military Countermeasures x2 |
| Enhanced Signal Processing x2 |
| Additional sensor Stations x6 / x8 |
Weapons | Spinal Particle Accelerator Cannon (TL 14) (x2 for Amara) |
| Fusion Barbettes (Long Range, High Yield) x12 |
| Triple Turret Beam Laser (Accurate, High Yield) x15 / x20 / x30 |
| Triple Turret Sandcaster x20 |
| Point Defense Battery Type III-L x2 |
Ammunition | Sand (200) |
Screens | Meson Screen x10 |
| Nuclear Damper x10 |
Armored Bulkheads | M-Drive |
| J-Drive |
| Power Plant |
| Bridges |
| Command Bridge |
| Sensors |
| Spinal Mount |
| Screens |
Craft | Full Hanger (240 Tons) |
| Troop Transports x4 |
Systems | Fuel Scoops |
| Fuel Processor (sufficient for J4 at 2 days) |
| Repair Drones (@ full Dtons) |
| UNREP System (200 tons/hour) |
| Armory (200 Marines, 250 crew) |
| Briefing Room x4 / x8 |
| Medical Bay x6 |
| Workshop x4 |
| Brig x4 |
Staterooms | Standard x (per crew) |
| High x3 / x4 |
| Barracks x 200 |
| Low Berths x200 |
| Common Areas |
Cargo | |
Khumakirri:
Staterooms | Standard x164 | 656 |
324 Crew: 1 Captain, 7 Pilots, 1 Astrogator, 100 Engineers, 26 Mechanics, 5 Medics, 118 Gunners, 13 Sens-ops, 7 Stewards, 17 Administrators, 29 Officers. Also carries 200 Marines.
Ghalalk:
Staterooms | Standard x196 | 784 |
390 Crew: 1 Captain, 7 Pilots, 1 Astrogator, 149 Engineers, 39 Mechanics, 6 Medics, 100 Gunners, 15 Sens-ops, 9 Stewards, 25 Administrators, 38 Officers. Also carries 200 Marines.
Amara:
Staterooms | Standard x284 | 1136 |
566 Crew: 1 Captain, 7 Pilots, 1 Astrogator, 224 Engineers, 58 Mechanics, 8 Medics, 142 Gunners, 19 Sens-ops, 13 Stewards, 38 Administrators, 55 Officers. Also carries 200 Marines.