treeplanter
Mongoose
So the topic title is explicit. You all know that when the PC grow stronger, they tend to kill whatever low-level thug you throw at them. They are too hard to hit, the hit to hard, can have lots of damage reduction, they have bunch of powerful feat, ect. So what can you do, using flanking, pilling rule, aid another, and other feat to give high level PC a good challenge, so they will think twice before charging head down a troops of 10 1-2 levels PC?
Personnaly, one strategy I have not tried yet but I think it will work.
Have 10 2nd level soldier, leaded by a 5nd level soldier officer with heavy infantry. All of them have weapon focus, sideswinder (+2 damages when flanking) and disciple of infantry (negate Str or Dex bonus when flanking). the commander have in addition Parry, Power attack and master of infantry.
So basicly, the commander will share his parry value to the other soldier (thank to Master of infantry). Disciple of infantry result in a +5 to +7 to hit against a high-level PC, so the become quite hitable. Sideswinder give +2 damage to everyone flanking, and the Officer grant a +1 damage to him and adjacent soldier. Soldier with the lowest chance to hit (so the first 2 or 3 to attack) can use the aid another action on the Officer so he can power attack for lot of damages.
This should work well against anything save 8th level Barb or Pirate (uncanny dodge), but since Barb tend to be not to hard to hit and Pirate usually don't hit really hard once the combat start, you should be able to do lot damage to them still.
Personnaly, one strategy I have not tried yet but I think it will work.
Have 10 2nd level soldier, leaded by a 5nd level soldier officer with heavy infantry. All of them have weapon focus, sideswinder (+2 damages when flanking) and disciple of infantry (negate Str or Dex bonus when flanking). the commander have in addition Parry, Power attack and master of infantry.
So basicly, the commander will share his parry value to the other soldier (thank to Master of infantry). Disciple of infantry result in a +5 to +7 to hit against a high-level PC, so the become quite hitable. Sideswinder give +2 damage to everyone flanking, and the Officer grant a +1 damage to him and adjacent soldier. Soldier with the lowest chance to hit (so the first 2 or 3 to attack) can use the aid another action on the Officer so he can power attack for lot of damages.
This should work well against anything save 8th level Barb or Pirate (uncanny dodge), but since Barb tend to be not to hard to hit and Pirate usually don't hit really hard once the combat start, you should be able to do lot damage to them still.