The players in my campaign are just starting to reach 5th level and the game is going great guns. I'm quite concerned however about how things will change as they go up in level further. I imagine that even at high levels, the most common opponent will still be 1st–3rd level men-at-arms or bandits or whatever, which just won't present a decent challenge. It seems that they will quite suddenly become almost invincible.
I would be very interested to hear people's experiences of running adventures at high levels and whether the game can still maintain its interest.
We are considering using the E6 houserule (where the characters stop gaining levels at level 6, and instead only gain feats). I don't suppose anyone has put any thought into implementing E6 for Conan.
I would be very interested to hear people's experiences of running adventures at high levels and whether the game can still maintain its interest.
We are considering using the E6 houserule (where the characters stop gaining levels at level 6, and instead only gain feats). I don't suppose anyone has put any thought into implementing E6 for Conan.