High Guard High Technology

kevinknight

Banded Mongoose
I am still confused about the status of weapons listed in the high technology chapter that used to be just normal 3I weapons.

Some of the sample ships have them installed but from stuff I've read on the forums and from just reading High Guard they don't seem to be allowed. Or that they have restrictions not printed in the book like only 1 particle accelerator per turret

What is the official answer? Do meson bays, fusion turrets, etc. Still exist in 3I canon?
 
kevinknight said:
I am still confused about the status of weapons listed in the high technology chapter that used to be just normal 3I weapons.

Some of the sample ships have them installed but from stuff I've read on the forums and from just reading High Guard they don't seem to be allowed. Or that they have restrictions not printed in the book like only 1 particle accelerator per turret

What is the official answer? Do meson bays, fusion turrets, etc. Still exist in 3I canon?

That chapter is a mess. Yes, some of the things there are still Traveller canon. Just like certain rules in the design chapter aren't.
 
It seems obvious the High Tech chapter is purposely set by itself to differentiate as not normally part of the 3I universe. That said, it's there because people came up with the new/revised technologies and Rule Zero them. Not part of the official universe BUT have fun and use what you like for your alternative universes. I already did that with the IXS Enterprise universe substituting warp drives as an alternate FTL. If you REALLY want the High Tech stuff then yeah, do it. Don't angst that it's not official 3I. You just created 3I-alt, just a step to the right.
 
kevinknight said:
What is the official answer? Do meson bays, fusion turrets, etc. Still exist in 3I canon?

We had some of that stuff in the regular weapons section initially, but it was decided by those above that they wheren't part of the normal OTU anymore. Some of the ships that where brought in from older supplements still use them.
 
AndrewW said:
kevinknight said:
What is the official answer? Do meson bays, fusion turrets, etc. Still exist in 3I canon?

We had some of that stuff in the regular weapons section initially, but it was decided by those above that they wheren't part of the normal OTU anymore. Some of the ships that where brought in from older supplements still use them.

Ok. So then if I am writing up something that I want to submit for official 3I publication I need to steer fully clear of the High Technology chapter, correct?
 
kevinknight said:
Ok. So then if I am writing up something that I want to submit for official 3I publication I need to steer fully clear of the High Technology chapter, correct?

Pretty much, new stuff for the OTU will not generally be using it.
 
I'm working my way through the book, but taking a quick glance through the chapter, you've got stuff that you'll never get in the Third Imperium like the alternate drives, stuff that's legacy like Meson bays, stuff that may be possible like Collectors, stuff that seems Star Wars inspired like Deflectors, and stuff that they don't know quite what to do with like Particle Beams.

Psionic shielding seems essential for the Imperium dealing with the Zhodani, Tractor Beams are installed in the Tigress, Meson sleds appear to contradict non miniaturization of meson guns, and I probably want to have the Solomani use quad turrets.
 
Condottiere said:
Psionic shielding seems essential for the Imperium dealing with the Zhodani, Tractor Beams are installed in the Tigress, Meson sleds appear to contradict non miniaturization of meson guns, and I probably want to have the Solomani use quad turrets.

The stuff is there, do what you will with it. The Tigress isn't the only one that uses stuff from that chapter. Stuff that was already existing on the ships that where converted over was used.
 
AndrewW said:
Condottiere said:
Psionic shielding seems essential for the Imperium dealing with the Zhodani, Tractor Beams are installed in the Tigress, Meson sleds appear to contradict non miniaturization of meson guns, and I probably want to have the Solomani use quad turrets.
The stuff is there, do what you will with it. The Tigress isn't the only one that uses stuff from that chapter. Stuff that was already existing on the ships that where converted over was used.
Just curious, why not update them to bring the into line with the rulebook? It seems consistency within the edition would be important.
 
-Daniel- said:
Just curious, why not update them to bring the into line with the rulebook? It seems consistency within the edition would be important.

The goal was to replicate the ships, which is also why some lack armour.
 
AndrewW said:
-Daniel- said:
Just curious, why not update them to bring the into line with the rulebook? It seems consistency within the edition would be important.
The goal was to replicate the ships, which is also why some lack armour.
So the priority was first make them 100% the same as before, then where you could, make them match the new edition? Ok, makes sense to what I am seeing.

Thank You for indulging my curiosity. :D
 
I looked up the previous version of the Tigress - no tractors were mentioned.

And I would hazard a guess, neither on the other ships that are now equipped with tractors.
 
I looked them up in the King James Version; are they now harking back to the Torah?

That would be very fundamentalistic.
 
Condottiere said:
I looked up the previous version of the Tigress - no tractors were mentioned.

High Guard said:
Tractor Beam: In some universes, these bays are called repulsors, dependant on the primary tactical doctrine in which they are used – a tractor beam locks onto an object (such as a ship) and holds it fast or pulls it inward, but a simple change of polarity will push the object away instead.
 
The designs really should have been done under the new rules. If the intent was continuity, they shouldn't have changed any rules. Instead we're left with a mish-mash of designs that don't fall within any of the rule sets very well.

Ugh.

Andrew - is there any movement afoot to correct the designs and make the adhere to the stated rules?
 
phavoc said:
The designs really should have been done under the new rules. If the intent was continuity, they shouldn't have changed any rules. Instead we're left with a mish-mash of designs that don't fall within any of the rule sets very well.

Ugh.

Andrew - is there any movement afoot to correct the designs and make the adhere to the stated rules?

I agree 100%. That's what is so confusing. The ships in the back of high guard should be examples of the design sequence, not exceptions!
 
kevinknight said:
phavoc said:
The designs really should have been done under the new rules. If the intent was continuity, they shouldn't have changed any rules. Instead we're left with a mish-mash of designs that don't fall within any of the rule sets very well.

Ugh.

Andrew - is there any movement afoot to correct the designs and make the adhere to the stated rules?

I agree 100%. That's what is so confusing. The ships in the back of high guard should be examples of the design sequence, not exceptions!

I think the design sequence is ok - they follow the rules (assuming the typos and errors were all corrected), it's just that the chapter is titled "spacecraft of the third imperium" but it contains stuff illegal in the 3rd imperium.

This is the main thing about the book that disappoints me - the 3I designs that are not 3i legal, and the illogical designs that were just done to match an old out of date edition of the game. By illogical I mean, I don't believe any warship would lack at least a little bit of armor... (There are other niggles As well, but that's the big one for me)
 
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