Project Phoenix Refits

The whole passenger dynamic of a hop drive culture would need to be revised.

Communication hubs become 10 parsecs distant from each other, but every world missed can be visited by a hop courier a week after the messages arrive at the hub.

Trade patterns would change and the likelihood of passengers on the different hub and spoke worlds would need to be re-assessed, which would require new passenger tables.
 
The whole passenger dynamic of a hop drive culture would need to be revised.

Communication hubs become 10 parsecs distant from each other, but every world missed can be visited by a hop courier a week after the messages arrive at the hub.

Trade patterns would change and the likelihood of passengers on the different hub and spoke worlds would need to be re-assessed, which would require new passenger tables.
Agreed.

On an unrelated note. I was having a bad hair day yesterday and apologize for being short with you. You contribute a lot to this forum and my reaction was a step too far.
 
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No worries, I guessed something was up. I should have backed out of the thread rather than continuing to labour a pointless pedantic point - you were in the right to call me out on it.

Back to the topic at hand though, a hop culture will have different phases during its adoption.

When the xboat network was plonked on top of existing trade routes worlds fought to keep their xboat/trade links, hence the less that optimal network. The same thing was happening with the announced jump 6 xboat network, just look at the rise of incidents in the Spinward marches....

A hop comms network offers too many advantages not to optimise it, especially since the back fill couriers can also be using the much more fuel efficient hop drives. There will be worlds that have their trade patterns changes, there will be movement of people, so it give us an opportunity to make up the new passenger and freight tables for a hop culture...

then they invent hop 2...
 
You end up with a number of worlds that become proverbial "ghost towns" or backwaters that were formerly booming or places to make a good credit because trade had to pass thru the system. Now there are only the run-down ruins of past prosperity and a small population of hangers-on.
 
No worries, I guessed something was up. I should have backed out of the thread rather than continuing to labour a pointless pedantic point - you were in the right to call me out on it.

Back to the topic at hand though, a hop culture will have different phases during its adoption.

When the xboat network was plonked on top of existing trade routes worlds fought to keep their xboat/trade links, hence the less that optimal network. The same thing was happening with the announced jump 6 xboat network, just look at the rise of incidents in the Spinward marches....

A hop comms network offers too many advantages not to optimise it, especially since the back fill couriers can also be using the much more fuel efficient hop drives. There will be worlds that have their trade patterns changes, there will be movement of people, so it give us an opportunity to make up the new passenger and freight tables for a hop culture...

then they invent hop 2...
Thank you for being understanding.

All true. Hop changes everything and introduces new paradigms as well as chaos and change. I’m in the minority in that I find that attractive, and I accept that. I still hope that Mongoose updates those charts for Hop even if it is only in Singularity.
 
You end up with a number of worlds that become proverbial "ghost towns" or backwaters that were formerly booming or places to make a good credit because trade had to pass thru the system. Now there are only the run-down ruins of past prosperity and a small population of hangers-on.
Yep. Sort of like Hard Times, but to a lesser extent. The sheer amount of opportunity for adventure during the upheaval is very attractive to me, though I know I am in the minority.
 
I join you in looking forward to running post Singularity adventures, I have all sorts of ideas of what comes next. :)
 
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