fusor said:
Not sure how you can say "the rules are meant to handle PC-sized vessels" when they clearly are meant to handle ships a lot bigger than that. And space stations, for that matter. That's the whole point of High Guard - it's supposed to go up to big sizes that are beyond the sort of "Adventure level" ships that PCs run around in. It's really more for people who want a more complete design system or for people who enjoy the 'mini-game' of ship design for its own sake.
This is just an opinion of course, but I suspect that the only times construction time is an issue is the small, player level ships. Why? Because if I am one of the people who like the "mini-game" of designing some 500k ton monster or the person who wants to play ship to ship fleet battles using large ships, I don't care how long the game says it will take to build my fleet or my monster ship. Rather I am having fun adding the various weapons and options and then maybe working on a deck plan and/or picture of my new monster ship. Where a player who is looking to build a custom ship in the 400 ton range is , in game, interested in time needed. So while HG is meant for both types of needs, I am now realizing the construction times are not really an issue for the large ships.