Question to the hive mind - when using the construction rules the basic idea is that the first ship costs X based upon the components, and follow-on ships would get a discount.
Assuming all components are the same TL (so no tech up/down grade), wouldn't that calculation be based on 100% PLUS for the first ship, and then follow-on ships would receive the costs based upon the components? After reviewing this it would seem that if the ship components are the normalized cost, then any first ship should pay a premium vs follow-ons receiving the discount.
I know that familiarization drives down costs, but this kinda seems ass-backwards cost calculations to me. Risk and unfamiliarity would be (or typically are) factored into the first ship of the class (including things like R&D costs, any special equipment required to build it, etc). So the first ship (or say batch of aircraft) have an incredibly high artificial cost assigned to them because they have the initial costs for the project assigned to them, which greatly distorts the actual cost.
Thoughts?
Assuming all components are the same TL (so no tech up/down grade), wouldn't that calculation be based on 100% PLUS for the first ship, and then follow-on ships would receive the costs based upon the components? After reviewing this it would seem that if the ship components are the normalized cost, then any first ship should pay a premium vs follow-ons receiving the discount.
I know that familiarization drives down costs, but this kinda seems ass-backwards cost calculations to me. Risk and unfamiliarity would be (or typically are) factored into the first ship of the class (including things like R&D costs, any special equipment required to build it, etc). So the first ship (or say batch of aircraft) have an incredibly high artificial cost assigned to them because they have the initial costs for the project assigned to them, which greatly distorts the actual cost.
Thoughts?