sine nomine
Mongoose
When will there be an official errata document (other than what's in the player's guide pdf)?
Thanks
Thanks
Melkor said:I think new Parry & Dodge tables (along with a bit of other errata) are overdue.
GoingDown said:Those tables are not that bad.
I think new Parry & Dodge tables (along with a bit of other errata) are overdue.
msprange said:Hi guys,
The Player's Guide is indeed the place to find updates and changes. If there is anything you would specifically like us to look at, let us know, and we'll get on the case!
msprange said:Hi guys,
The Player's Guide is indeed the place to find updates and changes. If there is anything you would specifically like us to look at, let us know, and we'll get on the case!
msprange said:Hi guys,
Just to let you know, we are on this. . .
GoingDown said:Melkor said:I think new Parry & Dodge tables (along with a bit of other errata) are overdue.
Those tables are not that bad. There is only one small thing which needs to be changed:
In case of successful attack & critical Dodge, the results are Attack fails:Attacker overextended.
Then it works fine.
Trifletraxor said:When reading the Parry & Dodge tables, I got the impression that failed attack + failed parry or dodge = successfull attack.
I was sure that was a typo too. Are you saying it isn't? (Or did I just misread it?)
GoingDown said:Trifletraxor said:When reading the Parry & Dodge tables, I got the impression that failed attack + failed parry or dodge = successfull attack.
I was sure that was a typo too. Are you saying it isn't? (Or did I just misread it?)
There is official clarification about this, see players guide thread. Those table rows (failed attack) are not used on normal circumstances.
duncan_disorderly said:Firstly the skill resolution system gives 4 possible results to each participant (Fumble, Fail, Success, Critical) but the parry and dodge tables only provide a 3x3 matrix...
Secondly the tables are obviously written to interpret the results of a separate opposed check after a successful attack (otherwise an attacker result of Critical doesn't "get promoted" to a critical (I forget the exact terms used) as it is already one...
Someone needs to decide what the Combat rules really are and then re-write the tables to support that decision.