well we did the playtest and things worked out pretty well.
the things that came up was the Spartan Laser is
too powerfull in the hands of an spartan, what it shot it killed and it shot an lot (ready, fire, move... repeat...)
the rocket launcher and guided missle launcher should be combined by giveing it "if readyed may fire as AA"
we used mixed elites with grunts (we agreed that felt better) we also allowed the spartan to have an second weapon availiable to it. (minimal effect on this game but felt right)
We had 2 Ghost, A Banshee 3 mixed squads of grunts elites, a pair of hunters, sniper jackels, and sheild jackels on the covanant side
The unsc was represented by 2 squads of marines 2 sqauds of ODST a Warthog, and a spartan.
the hunters died in one turn to A spartan lazer shot. (LZ stream)
the LAAG killed the banshee in one round of stationary fire,
one ghost died to combined fire from squads and the other met its end at the hands of an spartan laser shot.
the accurate ability of beam rifles and sniper rifles makes them seem strange compaired to what they are supposed to do... (they kill big targets well but the bonuse is reduced when shooting at small targets.
snipers in halo kill small targets quite well but can not really harm AFVs and such.
we also feel that the Ghost target and armor should be used if fired at from the front and the riders target and armor only if fired at from the side. and from the front an ghost should have 2 hits. thou from the side the riders stats should be used.
there was more that we came up with, for concepts to make this game feel more like halo to us. but this post has to do with the rules (mostly) as written.
over all not bad at all mostly tweeking.
oh about the wraith i was thinking that converting an droid tank from the starwars ep 1 should work out pretty well...
