Halo: Combat Evolved

Ian, that link you posted is where I got my Pelican :) It's designed for A4 paper, but will be a little small (the thing would be perfect for MGP's BF:Evo figures, however!)

What I did was I went to a local print shop, had it enlarged (I can't remember, it was either 127% or 137%) and printed on 11x17 cardstock.

I will take pictures today. :D
 
Thought I'd share some pics of my Pelican dropship. I still need to do some touchup (it's cardstock and I need to finish the base as once I can find it again...stupid move...) Enjoy.

From the top:
Pelican-Top.jpg


Troops deploying:
Pelican-Unloading.jpg


Fully detailed interior:
Pelican-BayEmpty.jpg


And in case you were wondering:
Pelican-BayLoaded.jpg
 
oh my god thats awesome, where abouts do u live cos i dont have a local print shop, but id be happy to pay to you so get me the pieces printed off and sent over, either that or try to find somewhere round here
 
got to looking it over the other day and in addtion to several of the points mentioned above, I would like to propose that we give the warthog and ghost an special rule that allows them to fire at -1(or -2) on the dice as part of an move action. haveing those units stop to fire makes some sense but they are desinged to move an fire too. that being said I hope to play test soon, and maybe I'll find that this is unnessary.. i also like an lot the hover 24 of an ghost

I plan on makeing and start building an .psd template for unit cards for this version. so we can print those out and have a quick refrence.

also if we include an smg (shorter range and same 2d6 as an battle rifle)
it opens up the possiblitys for Spartans, Elites, and Brutes?, duel weilding as an optional rule. . I think dual wields should lose one dice of thier combined fire so (2 smgs get 3 dice dual wield)

? should the plasma rifles ignore the +1 to target and kill that shields provide? but still have to reduce the shields before damageing an shielded target?

every model that is even sorta avaliable should eventually have stats for it, the exception to that is cortana who's effect in game (if any) can and should be represented by an card and needs no model at all.

just my thoughts :wink:

oh I did look at halopedia and google image search did not come up with any diagrams for the scorpion. thats ok I have scratched more difficult objects before, with out an diagram. after the move (next month) i'll start on it and post some pics.

by the way love the pelican I need to print one of those... I propebly won't upscale it as I am ok with reduced scales for large aircraft in games
 
hmmmmmmmm the dual weilding smgs is a good idea, maybe put single weild as an option for marines to, if you feel like slightly cheaper sqauds.

plasma rifles reducing shield benefits is something i have planned, stupid a levels are slowing any work down to minor changes here and there for now

warthogs and ghosts can fire on the move if they use their special movement, though i will test out a fire at - 1 rule.
keep em coming guys
 
well marines would only single weild. however useing smgs would reduce thier price in exchange for lowered range of fire.

been an while since i looked at the sst v1 rules special abilitys. so missed that about the special movement modes. the question then becomes this;
in halo the ghost may move "quickly" and fire, (hover with fire on the move) sit still and fire with really good accuratcy(two shoot actions) or boost move with no fire.(no options as of yet.) or did i miss something?
that scheme works quite well for the Warthog thou and so I am pleased... wheel 18 good stuff...

not pressing the issue just trying to help. me and my fellow halo fanatic Iain will be playtesting this friday eve. (unless something ripps rattles or tears) and we will test the set as written. none of my personal mods :wink:

I should be able to post results of that game tuesday or so long strange weekend coming up for me. :)
 
ok cool, tell me how it goes. work on this mod has been slowed by pesky exams but i may add a few new changes and maybe a unit or two over the weekend
 
Love that Pelican - might have to make one myself! Incidentally this has been a good thing, it's inspired me to finish making my marine equipped warthog with rebuilt windscreen (since I live in the UK Wizkids 'wisely' decided we didn't deserve to be able to buy undamaged warthogs).
 
Well atm am working painting up some 'generic' spartans - at least there was one good thing about the hundreds of red and blue spartans... Also working on a brute chieftain (the one in black and orange armour).

Out of curiosity is anyone else tinkering away atm on conversions for this adaptation?
 
well we did the playtest and things worked out pretty well.

the things that came up was the Spartan Laser is too powerfull in the hands of an spartan, what it shot it killed and it shot an lot (ready, fire, move... repeat...)
the rocket launcher and guided missle launcher should be combined by giveing it "if readyed may fire as AA"
we used mixed elites with grunts (we agreed that felt better) we also allowed the spartan to have an second weapon availiable to it. (minimal effect on this game but felt right)

We had 2 Ghost, A Banshee 3 mixed squads of grunts elites, a pair of hunters, sniper jackels, and sheild jackels on the covanant side

The unsc was represented by 2 squads of marines 2 sqauds of ODST a Warthog, and a spartan.

the hunters died in one turn to A spartan lazer shot. (LZ stream)
the LAAG killed the banshee in one round of stationary fire,
one ghost died to combined fire from squads and the other met its end at the hands of an spartan laser shot.

the accurate ability of beam rifles and sniper rifles makes them seem strange compaired to what they are supposed to do... (they kill big targets well but the bonuse is reduced when shooting at small targets.
snipers in halo kill small targets quite well but can not really harm AFVs and such.

we also feel that the Ghost target and armor should be used if fired at from the front and the riders target and armor only if fired at from the side. and from the front an ghost should have 2 hits. thou from the side the riders stats should be used.

there was more that we came up with, for concepts to make this game feel more like halo to us. but this post has to do with the rules (mostly) as written.

over all not bad at all mostly tweeking. :)

oh about the wraith i was thinking that converting an droid tank from the starwars ep 1 should work out pretty well... :P
 
cool report and thanx

one thing i forgot to put in the altered rules section was the 2 types of accuracy, one against infantry and one against vehicles. Snipers have Accurate/I so they can nail smaller units but get no bonus against a tank.

the spartan laser will be fixed, it was that powerful back wen spartans had 2 actions and i havent altered it, i think i'm gonna remove it LZ/stream

the idea about ghost armour is a good one i'll look at ways to implement it when i have free time, stupid exams

hmmm that seems like a pretty unlucky banshee, they're usually much harder than that

who won anyway
 
holy hell, i cant believe i havent found this thread sooner! il admit iv been scratching my chin myself about a halo mini game. im currently gettin the miniatures, ripping off the click bases and rebasing them on detailed scenery bases.

ianvancheese - i'd be grateful if i could giv ur rules a go.
a quick question tho... for the paper craft pelican dropship has anyone managed to track down a guide on how to builkd it step by step?

below iv slapped a pic of one of my current repaints. iv almost finished the worthog so il hav that up soon.

http://i252.photobucket.com/albums/hh15/Faschist_Hippy/DSC00562-1.jpg
 
message sent hippy lol, with any luck ill have the revised rules ready for you by the time i get ur email, ill send them out 2moro sometime though i doubt any new units will be done, just edits to existing units
 
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