Stu-- said:Don't we all. Drones.. sigh..
if I wanted to play with missiles as the predominant weapon system I'd just play a modern surface combat game. I know they based a lot of it on that, but still..
sigh.
:/
riftsinger said:i take it that we all saw the "ignore the dodge trait" rule for type VI drones so fighters ? i just hope not one fighter to a stand or this is going to abit messy game wise , im hopeing for flights of fighters (6 per flight will need a bit of leeway for the hydrans but most SFB ships fighters can be divided by 6) hmm not sure but at this scale wound it be possable to do pf's the same way?
It is a pity to me that the weapon of choice in SFB for the Federation and Klingons appears to the be the Drone........even though its not actaully ever on screen.
locarno24 said:It is a pity to me that the weapon of choice in SFB for the Federation and Klingons appears to the be the Drone........even though its not actaully ever on screen.
I have to say, that was the one thing I was never a fan of. I realise it's a seperate universe, but it'd be nice to have the option to pointedly ignore the whole thing if both sides feel the same about drones.
locarno24 said:It is a pity to me that the weapon of choice in SFB for the Federation and Klingons appears to the be the Drone........even though its not actaully ever on screen.
I have to say, that was the one thing I was never a fan of. I realise it's a seperate universe, but it'd be nice to have the option to pointedly ignore the whole thing if both sides feel the same about drones.
That's why one thing I really do like is an official constitution variant without drones. And a phaser/torp only dreadnought, as well.
It'd be nice to see phaser/disruptor only klingon ships to match them. Given the 1,245,675 warship class variants and refits ADB have issued over the years, presumably there must be an energy-weapon-only D6/D7 somewhere?
Rambler said:Gary, outside of the fact these are the Early Hulls for the Dreadnoughts do you see a comment somewhere that these states these are middle year only ships? I do not.
I really hope Mongoose doesn't go this route when they introduce fighters.Myrm said:That said the basic fighter rules could readily support one fighter per stand which would make the SFU port slightly easier if more detailed with a fair number of one shot stands about.
mdauben said:IMO the two things in SFB that really killed large scale fleet games were drones and fighters. I have played large fleet games in SFB where there were litterally hundreds of counters for drones and fighters on the board, and just moving and keeping track of all those slowed turns to a crawl. The streamlining of the seeking weapon rules helps address the issue with respect to drones, so I hope they use multiple fighter "manuver units" to keep fighters under control.
Well, this makes me feel a bit more optimistic about the eventual implementation of carriers and fighters in ACTA:SF. I still like multi-element manuver units for purposes of modeling miniatures as small as fleet-scale fighters, but the fact that the game doesn't break down dealing with dozens of separate fighters is the important thing.Myrm said:Bear in mind that ACTA would happily handle large numbers of fighters, my preference is also for multistand fighters but thats more for a simplicity issue to allow for easy unlimited ammo abstractions and timed volley fire vs ships without too many dice rolls.....the game engine WILL handle single SFU fighters as manoeuvre units happily. The B5 expression has proved that, and Noble Armada players comments have reinforced for me that the same is true for their expression of the ruleset. I've had 50+ fighters on the board with 8 fleet ships a side and played to conslusion in a 3 hour evening club session (and with multiple player which slows a game down as well).