Fedayeen and Suppression

Heard the Fedayeen will be amune to suppression. Is that correct?!?!? :x

Seems a little far fetched to me. Maybe amune to thier 1st suppression during a turn, or amune to double suppression.

They may be fanatics, but they are still men. :shock:
 
Feyadeen are totally immune to supression. It's not all bad because as a support choice, you're somewhat limited in what you can field once the platoon lists are availible.
 
that's a little unbelievable.......

immune to suppression completely!? :shock:

I don't want to see this game lose its "real-world" feeling and become fantastical
 
Its not THAT unrealistic, if your talking about a unit of fanatics who dont care if they live or die. They may be imune to suppression but theyre not imune to being shot!
 
It's not like they're invincible or anything - they have the same hit rating as standard MEA troopers, no armour save and kill 7 - so they're still gonna die in droves. And they're a full 45 points more for a basic squad over MEA infantry, and you're limited in the number you can take in an army. Being immune to supression just represents their willingness to charge vehicles to plant their IEDs
 
Locutus9956 said:
Its not THAT unrealistic, if your talking about a unit of fanatics who dont care if they live or die. They may be imune to suppression but theyre not imune to being shot!

I've yet to hear of any group of men who will get up under HMG fire and charge. Smacks a bit of Warhammer with its "fearless" units.

It might not be overpowering but it isn't very realistic for a "realistic" game imo
 
They are not gods! :shock: :? As a old soldier, I never have met a enemy I couldn't suppress. :lol: :lol:


They is no way realistically there can be a agruement for them as written IMO. :evil:
 
At the end of the day, it's one unit in a wargame. IIRC no other unit this side of wave 12 ignores all supression results, though a couple ignore one. It's not that big a deal, especially given one of their principal tasks is suicide charges on tanks.
 
Can't agree, simple as that. That said, I'll just play mine as they are immune to MG double Supression, and ignore the 1st suppression each turn. That will still make they a terror without making them gods of war.
 
The Old Soldier said:
Can't agree, simple as that. That said, I'll just play mine as they are immune to MG double Supression, and ignore the 1st suppression each turn. That will still make they a terror without making them gods of war.

Expensive unarmoured target 4 models aren't all that likely to be gods of war to begin with...

Still die when they get shot at.
 
emperorpenguin said:
Locutus9956 said:
Its not THAT unrealistic, if your talking about a unit of fanatics who dont care if they live or die. They may be imune to suppression but theyre not imune to being shot!

I've yet to hear of any group of men who will get up under HMG fire and charge. Smacks a bit of Warhammer with its "fearless" units.

It might not be overpowering but it isn't very realistic for a "realistic" game imo

Go and look at the 1st World War, it happened often. Thats why so many men where killed....

Having the Feds being immune to suppression just means that they are going to get more fire poured onto them (or not if a better target appears).

I would say I can't understand how any person could strap a bomb to themselves (or put it in a rucksack, or in their car) and blow it up in an effort to kill their enemies killing themselves in the process, I can't understand how any person is able to take control of an aeroplane and fly it into a building again killing themselves.... but all of these things have happened, and they have been done by the type of people who make up these Feds......

So let the Feds have immune to suppression, its not like it makes them immune to the effects of a lead ear.
 
cordas said:
emperorpenguin said:
Locutus9956 said:
Its not THAT unrealistic, if your talking about a unit of fanatics who dont care if they live or die. They may be imune to suppression but theyre not imune to being shot!

I've yet to hear of any group of men who will get up under HMG fire and charge. Smacks a bit of Warhammer with its "fearless" units.

It might not be overpowering but it isn't very realistic for a "realistic" game imo

Go and look at the 1st World War, it happened often. Thats why so many men where killed.....

There is a vast difference between running through a machine gun's field of fire and ignoring the effects of said bullets whizzing over your head and all around......

Those WW1 soldiers were diving into shellholes, not getting up and charging!
 
Well, Victorian style of warfare combined with Nationalisim can make you do many things.

One of them is the Battle of the Somme.
 
Probably hundreds, EP. You've been tasked to take a hill that has entrenched bunkers. Bullets will be wizzing by, but your officers are going to keep you moving up.
 
Hiromoon said:
Well, Victorian style of warfare combined with Nationalisim can make you do many things.

One of them is the Battle of the Somme.


They didn't become suppressed because they DIED before they could be suppressed!!!! Any way the comparison is flawed. Sure it happened in WW1 because they didn't know better. Once that happened a couple of times, the tactics changed.

I know the fearless trait is just a game mechanic for the Fedayeen. Still don't try to defend a lost position. :wink:
 
I think they'd be moving when ammo belts were changed or barrels.
Or firing was in a different direction. It's not a human reaction to keep going into fire like that.

This is kind of the equivalent of a Napoleonic cavalry unit being given horses immune to fear of charging an infantry square.

It may work fine in the game but I wouldn't like to see too much deviation from reality myself
 
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