Fedayeen and Suppression

Captain_Nemo said:
I think this has been put up before but it's worth revisiting.

http://www.theboxotruth.com/

Oh and Evil? Pay close attention to the article about the Frozen Cotton Towel...

http://www.theboxotruth.com/docs/bot36.htm

he used a towl !!!!! doese he know nothing of the frozen properties of different materials !!

also he did it from under 100 meters away !! the jackets were not designed for close contact fire fights, its also more a blast jacket.

realy cant see the point of doing such test with totaly the wrong products ? surly if you were to do such a test publicly youd use the proper gear and ranges ?

its been siad many times "the boxotruth" web site is just a bloke with his own points of view doing half arsed jobs to prove his own thouhts.

another interesting point is ice is a great insulator as well.
 
Better yet, would you have a life if you wore frozen clothes? My father fought in Korea, and he says it was the coldest place on earth. Never been there myself, but never knew my dad to lie, ever.
 
Well you need to consider one thing when talking about the Fedayeens 'overpoweredness' is that they may ignore suppression and be very nasty if they can get to a tank, BUT. Remember they have no armour save and a fairly average hit score as I recall. They will just get shot to bits and you pay quite alot of points for them.

Oh and one more thing, just because REAL Fedayeen arent suicide bombers as such doesnt mean that thats how these are effectively being portrayed in BFE (they may not kill themselves but they strike me as fairly suicidal in the way they work...) But thats another matter entirely.

The overall point I was trying to make though was that this IS a game and only aproximates reality in a very roundabout way. And frankly OS, your original complaint was that the game WASNT realistic so turning round and saying 'its a game and shouldnt be compared to reality' is doing a complete 180 and 'looks a little silly'.....
 
lol, what was the topic of this thread again?

Who knows what Fedayeen will be like 8 years from now? They might be peace-loving hippies or Tibetan Monk-like and consider it a sin to step on a spider!

In BF-Evo, they are crazed rabid troops who are down for the fight ahead and not afraid to go "get some!" 8) One nice thing is they have lots of red on their head-wraps which makes them easy to follow! I for one, plan on focusing on wiping them out as quickly as possible then work on the suppressionable (woot! I just made up a new word!) boys from there.

When I actually play as the MEA :shock: (do I have to?), I plan on using them to get my opponents attention and flank with everything else while they either get mowed down or overun someone. What a great diversionary force.

Either way, sounds like good times to me. Realistic or not can be bandied about all day (and has been, :lol: ). But bottom line is they add breadth to the game system and one more tactical consideration for both sides when they enter the field of play. This makes them a phenomenal unit for a pretty cool game imo.
 
Locutus9956 said:
Well you need to consider one thing when talking about the Fedayeens 'overpoweredness' is that they may ignore suppression and be very nasty if they can get to a tank, BUT. Remember they have no armour save and a fairly average hit score as I recall. They will just get shot to bits and you pay quite alot of points for them.

Oh and one more thing, just because REAL Fedayeen arent suicide bombers as such doesnt mean that thats how these are effectively being portrayed in BFE (they may not kill themselves but they strike me as fairly suicidal in the way they work...) But thats another matter entirely.

The overall point I was trying to make though was that this IS a game and only aproximates reality in a very roundabout way. And frankly OS, your original complaint was that the game WASNT realistic so turning round and saying 'its a game and shouldnt be compared to reality' is doing a complete 180 and 'looks a little silly'.....

Put a spin on it , believe what you want. This is the age of nick picking and pulling apart speech. I know it is a game, I'm not asking for complete realism, I AM saying that any game based on quasi history should suppend disbelief. In other words, the models in the unit, should make me THINK they would do this in real life. The Fedayeen, do not do this for me. That's all.

Will the no suppression work? Maybe, I could be wrong, I am fallible. Does it fit? Not in my opinion. Does a unit of men run around with enough hand held explosives to destroy heavy armor today? Not that I know of.

But like I stated before, hell, it's a game. Might as well add Superman with a head rag in the mix while your at it.
 
Have your fun, Hiro. :lol:

I don't need to get out much. Nothing out there I haven't seen before. I'd rather just grow old and fat, watching you young turks make many of the same mistakes I did, and laugh my arse off at you for doing them! It's nice to be retired. :P
 
Out of interest Old solder, will you suggest reducing the point cost of Fedayeen in games where you don't use them as immune to supression?
 
Lorcan Nagle said:
Out of interest Old solder, will you suggest reducing the point cost of Fedayeen in games where you don't use them as immune to supression?

You could be I'd rather keep it simple. I'm NOT a playtester, or designer, so I don't know the breakdown in points. In other words I'm just a fellow gamer.

I'll be playing around with them in my games. I'm using proxy models. With the following Traits.

"Down for the Struggle" All Fedayeen troops ignore the 1st suppression roll each turn against them.

"Harden Street Fighters" Fedayeen may break away a rifleman teamed up with a sniper as a seperate fire team. This can be done with all snipers bought by the player for the Fedayeen. These fire teams do not need a team leader.

That should make these model tough to dig out of a urban enviroment.

Now for those that want IEDs to be included. Just use the Fedayeen rules for explosives make it once per game if any enemy models are within "5 of a Fedayeen rifleman or team leader, can be attacked by a explosive charge.

If this doesn't work out, I might try a trait such as "Urban Ghost". But I don't want to add that trait untill I try the above.
 
For example, how come the force recon can't be shot at if they're in cover and over 18" away? Do they have some sort of magical cloaking field? It's unrealistic! And so is the rest of the game.

BFE pretends only at plausability, not realism.
 
Turtle said:
For example, how come the force recon can't be shot at if they're in cover and over 18" away? Do they have some sort of magical cloaking field? It's unrealistic! And so is the rest of the game.

BFE pretends only at plausability, not realism.

I don't think anyone was stating it wasn't realistic. It is a game after all. I only stated it didn't suppend my disbelief.
 
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