In an attempt to steer the Cults of Glorantha Errata Threadback on track I have created this thread here in response to the discussion started by this post over there.
To me, who has played much RQ and little HQ, all previous versions of RQ, 1-4, have had initiates at a significant disadvantage to Acolytes and above when it comes to casting Divine Magic. That is why the houserule I mentioned specifically had Acolytes and higher ranks able to learn more Divine Magic than intitiates. I admitted in response to Pucks post that the only drawback I had come across was that starting Initiates had perhaps too little Divine Magic available (typically 2 points), and that you could always use the same scale as priests.
If you are inclined to base the amount of divine Magic available on the Lore(Specific Theology) skill rather than the POW characteristic you certainly could use the 1 point of divine magic per 5 of Theology scale if it suits your vision of the world better.
To me, who has played much RQ and little HQ, all previous versions of RQ, 1-4, have had initiates at a significant disadvantage to Acolytes and above when it comes to casting Divine Magic. That is why the houserule I mentioned specifically had Acolytes and higher ranks able to learn more Divine Magic than intitiates. I admitted in response to Pucks post that the only drawback I had come across was that starting Initiates had perhaps too little Divine Magic available (typically 2 points), and that you could always use the same scale as priests.
If you are inclined to base the amount of divine Magic available on the Lore(Specific Theology) skill rather than the POW characteristic you certainly could use the 1 point of divine magic per 5 of Theology scale if it suits your vision of the world better.