gamesmeister
Banded Mongoose
Keeping with the idea of a pool to store POW, you could fill the pool by sacrificing POW, with the following limitations:
1) Cultists can only sacrifice POW into their pool on cult Holy days, and only if they are worshipping at a temple ceremony.
2) To sacrifice POW into your pool requires a successful cult Theology roll
3) Worshippers can sacrifice a maximum of 1 POW on standard cult Holy Days
4) Worshippers can sacrifice up to 2 POW per cult High Holy Day
This approach gives no direct advantage to priests per se, but that said most priests will have a very high Theology skill and will therefore rarely fail the roll.
There are several natural brakes on this approach to prevent huge POW pools. The first is obviously the time factor - a maximum of 6 points per game year. The second is the Theology skill roll required - even with 60% to 70% skill a worshipper is likely to fail once or twice per year, reducing the pool to 3-4 points per year. Thirdly, the character won't always be able to worship in the correct surroundings (and note that this gives an added incentive for characters to rush back in time for temple services). Finally, the character is sacrificing POW, which is always tough to regain, particularly if you're also spending IRs trying to get that all important Theology skill up (combat skills notwithstanding).
Thoughts?
1) Cultists can only sacrifice POW into their pool on cult Holy days, and only if they are worshipping at a temple ceremony.
2) To sacrifice POW into your pool requires a successful cult Theology roll
3) Worshippers can sacrifice a maximum of 1 POW on standard cult Holy Days
4) Worshippers can sacrifice up to 2 POW per cult High Holy Day
This approach gives no direct advantage to priests per se, but that said most priests will have a very high Theology skill and will therefore rarely fail the roll.
There are several natural brakes on this approach to prevent huge POW pools. The first is obviously the time factor - a maximum of 6 points per game year. The second is the Theology skill roll required - even with 60% to 70% skill a worshipper is likely to fail once or twice per year, reducing the pool to 3-4 points per year. Thirdly, the character won't always be able to worship in the correct surroundings (and note that this gives an added incentive for characters to rush back in time for temple services). Finally, the character is sacrificing POW, which is always tough to regain, particularly if you're also spending IRs trying to get that all important Theology skill up (combat skills notwithstanding).
Thoughts?