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Reynard said:That's weird. Merely for being there four turns each side's ships now ignore the other side's line of battle to attack the Reserves OR it mean the one side attacking the Reserve is now a target for their enemy's Line of Battle AND Reserve forces on the second turn.
Yea you have to declare who's doing it or they pass each other and one side goes WTF? So it's not quite that simple.
We are thinking of implementing something similar to how F&E (Federation & Empire) does approach battles. In this system only static targets like planets, bases or very slow ships like freighters are attackable. If you want to hunt a specific ship, you can't. Space is too big and if they scatter you can't tell which is which. The player is required to put a certain minimum number of ships into a battle line, but doesn't have to add a specific one, so it may be quite a while until the number of ships is low enough that the player has to put that specific one into the line due to minimum size or flagship requirements.
This may have issues in Traveller due to the large difference in speeds (not everyone has 6-G). However, I strongly suspect that all warships will be 6-G if a strategic rule like this is implemented, so perhaps just say anyone with 5-G and under counts a stationary target like a base or planet, and anything with 6G can't be specifically hunted unless it's refuelling, or defending an installation etc.
More testing is required.