you didnt' see me recommending a chronos - the only weapon it would be useful with is the railguns - its pulse cannons would barely scratch a GEG equipped ship.
on the Command Omega vs Warlock
the main thing a warlock has in its favor is more damage. 58 to 75 the warlock has about 1/3 more damage than an Omega Command.
The beam weapon is a toss up to me. The Warlock's is slightly longer range, but has two fewer dice, and with the new beam mechanic, more rolls = very good IMHO. And hey look, the omega has another one in the back, that is 6AD. Almost as good. 8)
The omega has more fighters and can launch them faster than the warlock. it has more antifighter (8 vs 6) and a 1 higher command bonus. (3 vs 2). I'm not as worried about speed and maneuverability on a ship thats going to spend the first 2 turns at the rear of my force sniping with its big beam, but the point is well taken with lumbering. that can be a hindrance when it comes to the eventual furball somewhere in the middle.
However, when in that furball, I'll take comfort in the Omeags 2 extra troops, 1 extra interceptor, and far superior broadsides (60% more AD on the heavy pulse cannons, and 6AD minibeams to back those up)
I suppose that what I dislike most about the Warlock, is its relatively weak broadsides for a WAR PL ship. The warlock is meant to concentrate on one target at a time and be a maneauverable combatant, most of its firepower is foreward. I just favor the Omega's more well-roundedness.
Chern