Crusade Era EA v Drakh 20 point War

I'm curious why people are recommending Chronos against the Drakh. The Drakh fleet will be fairly beam heavy which ignores Hull and Interceptors and the low AD on the Chronos will have trouble breaking even low GEG scores. I'd think it'd be a bad idea to use them against the Drakh. Fighters will definately be the bane of the Drakh though with no antifighter and accurate only light raiders which should be easy to keep your fighters out of the arc on unless he grosses out on them.
 
Definitely don't bother with badgers - the difference between a badger and a thud is that the badger retains a normal 'fury's dogfighting potential (which you don't need) in exchange for a worse dodge (which you just might).

As ever, splitting attacks between multiple weapons does nothing but help the drakh - firebolts are nasty, but you're doubling the cost to add precise to half your weapons - and you don't need the increased range because there are no eemy fighters or flak to worry about.

Don't expect great things from fighters - but with any luck they'll do some crits - as noted, if you can take down a ship's GEG, hit it with everything you've got.

With Drakh agility allowing him to flank heavier ships rather easily, apollo strike variants are probably a good idea, letting you railgun anything coming up on your beam to bits...
 
you didnt' see me recommending a chronos - the only weapon it would be useful with is the railguns - its pulse cannons would barely scratch a GEG equipped ship.

on the Command Omega vs Warlock
the main thing a warlock has in its favor is more damage. 58 to 75 the warlock has about 1/3 more damage than an Omega Command.
The beam weapon is a toss up to me. The Warlock's is slightly longer range, but has two fewer dice, and with the new beam mechanic, more rolls = very good IMHO. And hey look, the omega has another one in the back, that is 6AD. Almost as good. 8)
The omega has more fighters and can launch them faster than the warlock. it has more antifighter (8 vs 6) and a 1 higher command bonus. (3 vs 2). I'm not as worried about speed and maneuverability on a ship thats going to spend the first 2 turns at the rear of my force sniping with its big beam, but the point is well taken with lumbering. that can be a hindrance when it comes to the eventual furball somewhere in the middle.
However, when in that furball, I'll take comfort in the Omeags 2 extra troops, 1 extra interceptor, and far superior broadsides (60% more AD on the heavy pulse cannons, and 6AD minibeams to back those up)
I suppose that what I dislike most about the Warlock, is its relatively weak broadsides for a WAR PL ship. The warlock is meant to concentrate on one target at a time and be a maneauverable combatant, most of its firepower is foreward. I just favor the Omega's more well-roundedness.

Chern
 
Right Hand of God said:
Mine are painted though LBH! It's not a crime to hoarde minis if they are painted. Got yours out the blister yet?

:wink:

Mine sir, have never been in a blister, I bought them before Mongoose put fighters in Blisters. Hmmph, newcomer! Why not go enjoy a sour milk

:lol:

(Bonus point if you get that reference)

LBH
 
Chernobyl said:
you didnt' see me recommending a chronos - the only weapon it would be useful with is the railguns - its pulse cannons would barely scratch a GEG equipped ship.

on the Command Omega vs Warlock
the main thing a warlock has in its favor is more damage. 58 to 75 the warlock has about 1/3 more damage than an Omega Command.
The beam weapon is a toss up to me. The Warlock's is slightly longer range, but has two fewer dice, and with the new beam mechanic, more rolls = very good IMHO. And hey look, the omega has another one in the back, that is 6AD. Almost as good. 8)
The omega has more fighters and can launch them faster than the warlock. it has more antifighter (8 vs 6) and a 1 higher command bonus. (3 vs 2). I'm not as worried about speed and maneuverability on a ship thats going to spend the first 2 turns at the rear of my force sniping with its big beam, but the point is well taken with lumbering. that can be a hindrance when it comes to the eventual furball somewhere in the middle.
However, when in that furball, I'll take comfort in the Omeags 2 extra troops, 1 extra interceptor, and far superior broadsides (60% more AD on the heavy pulse cannons, and 6AD minibeams to back those up)
I suppose that what I dislike most about the Warlock, is its relatively weak broadsides for a WAR PL ship. The warlock is meant to concentrate on one target at a time and be a maneauverable combatant, most of its firepower is foreward. I just favor the Omega's more well-roundedness.

Chern

Except you also get the precise advanced missle rack on the warlock and the railgun. The missile rack is very useful against the drakh as 1/3 of the hits will ignore his geg.


Dave
 
And antifighter won't matter seeing how the Drakh won't have any fighters other than maybe a few breaching pods if they play a carrier or mothership. Which should easily be wiped out by any fighters you're fielding.
 
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