Mr Evil said:rason why ready actions dont cary over is simply about preserving game speed.
So putting a token on the board indicating a readied unit takes longer if it spans turns? :roll:Mr Evil said:rason why ready actions dont cary over is simply about preserving game speed.
tneva82 said:Mr Evil said:rason why ready actions dont cary over is simply about preserving game speed.
Ready actions carrying over don't slow game down...
Right. See my example that included that above (c. pg4).msprange said:Paladin said:You are if they don't carry over to the next turn as Mongoose Steele & Chris has said.msprange said:Umm, you are not forced to use them on the first action. . .
Remember, it is possible to have three actions in a turn. . .
Paladin said:Right. See my example that included that above (c. pg4).msprange said:Paladin said:You are if they don't carry over to the next turn as Mongoose Steele & Chris has said.
Remember, it is possible to have three actions in a turn. . .
If I Ready on action 1, can 1 sniper shoot with the bonus on action 2 and another sniper that didn't shoot in action 2, shoot with the bonus on Action 3?
Paladin said:If I Ready on action 1, can 1 sniper shoot with the bonus on action 2 and another sniper that didn't shoot in action 2, shoot with the bonus on Action 3?
Paladin said:Right. See my example that included that above (c. pg4).msprange said:Paladin said:You are if they don't carry over to the next turn as Mongoose Steele & Chris has said.
Remember, it is possible to have three actions in a turn. . .
If I Ready on action 1, can 1 sniper shoot with the bonus on action 2 and another sniper that didn't shoot in action 2, shoot with the bonus on Action 3?
Agreed. However, turns are supposed to happen realtime/simultaneously to some degree. If I'm training my sights on a guy, it shouldn't matter if it's in my turn or yours that I'm tracking you to squeeze the trigger. At the start of my turn your guys didn't go into stasis to become easier to shoot. My ready action simulates taking aim as you've been moving and being focused during the portion of the 10 second turn. Should be irrelevant if 5 seconds is in turn 3 and 5 seconds is in turn 4.cordas said:Not sure what the rules state (* have only got the cards that Hiromoon has put upto read), but I would say that the snipper shouldn't get the bonus for the 3rd action. I see the ready action as him taking bead on his intended target.... then shooting in the next round with improved accuracy (the ability to nominate who he is shooting within the firezone).
Paladin said:Besides, if anything Readying at the end of my turn gives you a greater advantage because some oracle in the sky has alerted you that you should move out of LOS when your turn comes up.
BuShips said:Paladin, if you had three actions in a turn to spend (on 1 unit) and also keeping in mind what Matt has just let us know (double thanks on that, Matt), you should be able to stagger your sniper fire. Using two Squads (or Fire teams with snipers), the first action could be to spend a Ready for the 1st sniper (on team 1) while the 2nd sniper (on team 2) was advancing forward a bit. Then on the 2nd action the 1st sniper fires (ending his turn), while the 2nd sniper spends a Ready. The 2nd sniper could then shoot using the 3rd action bestowed upon that unit. This could all happen within a single turn, but you'd have to coordinate two separate units to achieve this. I'm also assuming here that since all models within a unit must act together, that these two snipers, as mentioned before, are within different Fire teams/Squads. The reason for all of this "planning" might be to take out a high-value target. Sure, you could just spend both snipers to attack on the same action, but if the dice approved you'd get two targets instead of maybe only one.
cordas said:BuShips said:Paladin, if you had three actions in a turn to spend (on 1 unit) and also keeping in mind what Matt has just let us know (double thanks on that, Matt), you should be able to stagger your sniper fire. Using two Squads (or Fire teams with snipers), the first action could be to spend a Ready for the 1st sniper (on team 1) while the 2nd sniper (on team 2) was advancing forward a bit. Then on the 2nd action the 1st sniper fires (ending his turn), while the 2nd sniper spends a Ready. The 2nd sniper could then shoot using the 3rd action bestowed upon that unit. This could all happen within a single turn, but you'd have to coordinate two separate units to achieve this. I'm also assuming here that since all models within a unit must act together, that these two snipers, as mentioned before, are within different Fire teams/Squads. The reason for all of this "planning" might be to take out a high-value target. Sure, you could just spend both snipers to attack on the same action, but if the dice approved you'd get two targets instead of maybe only one.
That took some reading, but I think you mentioned the answer in there.... split the squad into its fire-teams (assuming the squad has fire teams the fedayeen don't) and use one fire team to ready shoot, the other fire team to move ready shoot. Simple :lol:
cordas said:Has been up for nearly 20 hours, and has spent 8 of those hours trying to teach 16-18 year olds IT on a friday, I can only handle simple at the moment.... It took me about 6 readings before I could understand what you where saying, so I decided to simplify it to something I could understand in my limited metal capacity. :lol:
Mr Evil said:they do in 3k games when trying to work out whos on ready and who is not.