Concerns About Fedayeen

Fedayeen (from the Arabic fidā'ī, plural fidā'īyīn, فدائيون: "one who is ready to sacrifice his life", Armenian: Ֆէտայի) describes several distinct, primarily Arab groups at different times in history.

were talking fanatical here, if you said to a US soldier make a quack noise or il kill your entire family hed go quak, if you said it to a memeber of the fedayeen, hed shoot his entire family, then ask why ?

fedyeen haVE NO CONCEPT OF DEATH TO THE POINT IF YOU KILL ONE YOU MAKE THEM MORE DETERMININED.

elite no, a special type of force ? yes.

familys hope their soldiers come home safe, fedayen members and their family, pry they die evey day in the cause, they may kill one US or brit soldier, and inreturn loose 20 men, but thats to them a victory a major victory, that one guy they killed causes pain and greivance the 20 of them that died is cause for their own celebration.

sadam hussain had his own white clad Fedayeen, wich he was more proad of than his own goverment troops, he chose them as his personal guard, as they would fight fanaticly to the end with no concept of fear.

but in iran fedayeen is different again as it is in afganistan, its just a word, that is given to any soldier who is prepared to give up his life on a word, evan if it is for no reason.

on the snipper issue, all the games ive played so far, not an issue.
 
Guys,

I play Fedayeen regularly. I helped in the latter stages of their development, and Matthew will tell you that I tried every way known to man to bust these guys into fanatical car-bombing suicide maniacs, and Matthew has a counter in the rules to stop every one.

Sure, they have snipers. Big deal. Everybody has them. Half the time they will end up duelling each other for supremacy and find out the battle has pased them by.

Fedayeen are quality support troops but they die easy and to get your snipers in a firing position worth having exposes the unit to pretty unpleasant retribution.
 
Gibbs said:
The rule on the card is that IEDs may be planted on *any* model size two or more with a charge action.
...
Well, there were two ways around that one. Firstly there is an argument saying that the charge action description on the card cancels out the rules sheet.
...

The way I read it the card says *with* a charge action, not *as* a charge action (IE replacing).

The 'placing on *any* vehicle' is supplementary to the charge action. There is no need to modify the charge action rule, therefore it's not possible to place the IED on your own vehicle.
 
Yes, we play very terrain intensive, but that just means snipers have to go high to get good shots, making them potential targets.
 
Also, you need to make sure that the enemy tanks are occupied to take advantage of your sniping abilities otherwise you'll get a mouthful of HE. That's what happened in a game I played. It wasn't until all the tanks were neutralised or otherwise engage that the snipers actually came out to play. And then they weren't as effective as a technical with an MG.
 
Actually, I've found that in urban terrain the ground floor is just as effective as any of the others. On the table I play on it'd be a sniper's paradise, even with tanks running around.
 
i send in warriors to engage snipers, as they have to react by moving back with means they cant snipe next turn ;)

you can keep fedyeen busy with minmal effort ive found, as mea player doesnt wish to loose them and their IEDs and kornets
 
Mr Evil said:
i send in warriors to engage snipers, as they have to react by moving back with means they cant snipe next turn ;)

you can keep fedyeen busy with minmal effort ive found, as mea player doesnt wish to loose them and their IEDs and kornets

Ummm not true. Warrior comes forward, so do the AT-14s. Put a revered leader into the mix and a ready action later the snipers are gunning down any survivors. :twisted: I've seen that one happen too. (although instead of having a revered leader the guy had two squads of feds, one opened up with the AT-14s (move then shoot) the other opened up with SVUs... not much left after that. Oh and to really rub salt into the wound. The warrior was in cover.
 
And when it exploded, it landed on the challanger next to it, causing it to explode! :D

Yeah, there's no real set way to engage a particular target in this game.. so saying you'll just move your Warriors up to engage the target doesn't mead diddly when the AT-14s start flying.
 
shmitty said:
Paladin said:
My turn.... ok, I just disabled your 3 squads with my two Fedayeen units. Your turn. oh wait all of your units are suppressed but your tank. Well, you can at least pick new leaders. My turn. Yikes. Your new leaders are dead, looks like you're suppressed again. huh... still nothing but the tank for you good thing my militia is in front blocking your tank. My turn...

Seems like it's going to turn into a game where the person that has initiative wins. Could be wrong though.

I am not sure how you would kill 3 of my leaders with 2 squads (unless I left to leaders where they were in LOS and the same FZ). But, even still you could kill to squad leaders, IF you had LOS to both with sniper models at the start of your turn. Even then, I would have the chance to react and move a model out of LOS who could be my leader. You would not just be able to pick him off next turn.

I am not trying to argue that snipers are powerful, cause they certainly are, I just think that the scenario you suggest would be rare at best and require some bad moves on the part of your opponent.

The real limiter on the selection of targets with a sniper is the requirement of readying first. That means if there is no LOS at that start of the turn, it ain't gonna happen. I already make a practice of keeping my suqad leaders out of LOS as much as possible, so I am not too sure this will be an issue.

I can see where this could be an issue, but I think an experienced general could more than compensate for it.

Example 1:

Fed1 - Action 1 Moves. Action 2 Ready.
Fed2 - Action 1 Readies. Action 2 3 snipers fire on the enemy squad.

Fed1 - Action 1 - 2 of 3 snipers fire on the enemy squad. One holds his shot. Action 2. pick a new FZ. sniper 2 fires aimed shot and rest just shoot. Potentially taking out two squads in 1 round.
Fed2 - repeat last round. Taking out one unit per round.

================================
Example 2:
Fed1 - Action 1 your choice. Action 2 Ready.
Fed2 - Action 1 your choice. Action 2 Ready.

Fed1 - Action 1 - 2 of 3 snipers fire on the enemy squad. One holds his shot. Action 2. pick a new FZ. sniper 2 fires aimed shot and rest just shoot.
Fed2 - Action 1 - 1 of 3 snipers fire on the enemy squad. One holds his shot. Action 2. pick a new FZ. Last 2 sniper fires aimed shot and rest just shoot.

Round 2 = chance for 4 units disabled. in round 2. You then can ready and shoot at your leisure picking off the stragglers because they will soon be easily suppressed.



Does not include instances where there is more than one leader in the 12" FZ ring.

It gets nastier when you bring the Revered Leader into play.
Action 1 - Ready
Action 2 - snipe one unit
Bonus action 3 - snipe another unit with snipers that did not fire in action 2

With the RL unit in the Fed squad they are MUCH more likely to auto-drop 1 and possibly 2 enemy units in a round.
 
tneva82 said:
Gibbs said:
unless they rules lawyer up and got for dodgy interpretation of the card overruling LOS rules. *wonders* why did I bring that up? *forehead slap* Stupid, stupid, stupid *muttering to himself*.

Well msprange has said repeatedly play rules as written and card specifically states ANY model in firezone...

Play rules as written. 1mm thin stick is aparantly good enough protection that challenger becomes invulnerable to kill results behind it(until we get d10+5 weapons). Pretty odd that one too. Why not this then.


Nope. Card may say "any model in Fire Zone", but a Fire Zone is limited by LOS in the rules:
A Fire Zone is simply a 6” radius – when you roll Damage Dice for your unit’s shooting, you can only attack models completely or partially within this Fire Zone that are also within Line of Sight. All models in the unit must use the same Fire Zone.
Models not in LOS, are not considered in the the FZ and off limits.
 
Paladin: That makes more sense now...thanks for the examples.

The first seems more likely than the second to me. With the second, if I saw you ready two sniper heavy Fed squads at the end of your turn I would be spending the following turn moving unit leaders, etc out of their LOS. In either case, it seems that the smart use of reactions will be important to save your squads from sniper stall.
 
Lorcan Nagle said:
Also, some people appear to be conflating double supression with losing a leader - losing a leader does NOT supress your squad, they can still react as normal unless they get assigned enough damage dice to ALSO generate a supression.
Indeed. I missed that the first couple go rounds too. Leader loss only keeps you from your base 2 actions. You may Shoot or Move on your reaction. The only time you are limited to a Move only is if you are suppressed.
 
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