Concerns About Fedayeen

Two points about that. A ready action is taken followed by a shoot action. That implies ready actions need to always be taken before this benefit is given (unlike the MGs).
Secondly, dedicated snipers will be well out of your range and probably have the same rule as the SAS, namely you can't draw LOS unless you are within 20". That means that you could have snipers up the back of the board taking out whatever they want with very little care. The SAS ones can already disable both shadows and technicals :o from 66" away!
 
Paladin said:
Yeah, but you can config a Fedayeen unit to have 3 snipers. If the enemy is in cover you still have three shots at 50% chance of success (4+) for instant double suppression (excluding armor checks). Take them out of cover and you have 3 shots with an 83% chance of success (anything but a 1). Throw in the Kornet and you have AT LEAST 4 kills every round.

And if you had just shot at that unit with 2 actions(rather than ready-shoot) would there be anything left to be suppressed?
 
You will if they have body armour! Remember too that the unit under fire gets to make a shoot reaction (assuming the leader hasn't been killed) besides which, if the squad leader is hiding 2" into the building size one models cannot draw LOS, unless they rules lawyer up and got for dodgy interpretation of the card overruling LOS rules. *wonders* why did I bring that up? *forehead slap* Stupid, stupid, stupid *muttering to himself*.
 
The Old Soldier said:
Just wait till the regular dedicated sniper units come out, then get back with me. :?

They're no better than Fedayeen snipers.

Also, some people appear to be conflating double supression with losing a leader - losing a leader does NOT supress your squad, they can still react as normal unless they get assigned enough damage dice to ALSO generate a supression.
 
also all units can mount up in a vehicle protecting the leader.

in real world troops do tend to use their apc's as protection from snipers and to get to a position to flush them out.
 
Gibbs said:
unless they rules lawyer up and got for dodgy interpretation of the card overruling LOS rules. *wonders* why did I bring that up? *forehead slap* Stupid, stupid, stupid *muttering to himself*.

Well msprange has said repeatedly play rules as written and card specifically states ANY model in firezone...

Play rules as written. 1mm thin stick is aparantly good enough protection that challenger becomes invulnerable to kill results behind it(until we get d10+5 weapons). Pretty odd that one too. Why not this then.
 
Mr Evil said:
also all units can mount up in a vehicle protecting the leader.

in real world troops do tend to use their apc's as protection from snipers and to get to a position to flush them out.

Unfortunately shadows and technicals are still susceptable to barret fire :cry:
 
and sniper fire takes out the vehicle not the leader so waists 2 actions of enemy turn to engage say a shadow destroying it with the guys deploying at end of the shoot action. and their is always a chance the sniper will miss, mine do :(
 
Mr Evil said:
and sniper fire takes out the vehicle not the leader so waists 2 actions of enemy turn to engage say a shadow destroying it with the guys deploying at end of the shoot action. and their is always a chance the sniper will miss, mine do :(

You just don't have enough snipers then! :lol:

If you're really unlucky you could loose your shadow/technical to the first shoot action, everyone piles out (assuming the leader isn't killed) then using a command squad you can ready and then take the shot at the leader. :twisted:
 
The Old Soldier said:
(I could be competely wrong


I am afraid you are, and you have made the classic mistake.

You ain't tried them on the table :)

Yes, the Fedayeen marksmen are good. Snipers overall are good in this game. However, they also have some very painful weaknesses - it is up to you to find them. . .
 
The Old Soldier said:
Fedayeen are not supermen, they don't even compare to any SF type, they are as mentioned just amateurs that are HIGHLY motivated.

Anyone who thinks the Fedayeen a re 'mere' amateurs deserves everything they get. . .
 
Gibbs said:
BuShips said:
Gibbs said:
The same thing is happeing with the Feds in regard to IEDs. The rule on the card is that IEDs may be planted on *aby* model size two or more with a charge action.

That is not what it says :)

A Charge action is an attack (see rules sheet). You may never attack one of your own models (see rules sheet).

Therefore, an IED cannot be placed on one of your own Technicals. . .
 
Lorcan Nagle said:
The Old Soldier said:
Just wait till the regular dedicated sniper units come out, then get back with me. :?

They're no better than Fedayeen snipers.

Actually, dedicated sniper teams get one HUGE benefit over marksmen in squads. . .
 
msprange said:
Lorcan Nagle said:
The Old Soldier said:
Just wait till the regular dedicated sniper units come out, then get back with me. :?

They're no better than Fedayeen snipers.

Actually, dedicated sniper teams get one HUGE benefit over marksmen in squads. . .

if i may guess is it that the dedicated teams have more hide\runaway skills?? and the fact they don't force the entire squad to sit around at twiddle there thumbs while they prep the shot?? (make the ready) :D
 
thing is it the squad is shooting thier sniper at my squad atleast it means the kornet isnt targeting my IFV's !!!! i think the sniper is an opertunist weapon rather than a battle plan, but i havnt used the fedyeen enough yet, im still on the kornet and ied attacks, and having great fun with those.
 
msprange said:
Gibbs said:
BuShips said:
That is not what it says :)

A Charge action is an attack (see rules sheet). You may never attack one of your own models (see rules sheet).

Therefore, an IED cannot be placed on one of your own Technicals. . .

Well, there were two ways around that one. Firstly there is an argument saying that the charge action description on the card cancels out the rules sheet.

Secondly, you can cheat by having the technical in between the charging squad and the squad that is being subjected to the charge. There is nothing in the text to suggest that the charged squad has to be within range of the charge. The feds charge directly towards the enemy but fail to get into base contact with the enemy. They do however make base contact with the technical. The technical is an eligible target for the IED because it can be placed on *any* vehicle when it is placed. Both the rules for the charge in the sheet have been adhered to (the feds have charged towards directly towards the enemy unit but failed to reach them, they do however have an eligible target for their IEDs) as have the rules on the unit card.

I'm not saying that I agree with it but that's something that popped up on the evocommand forum as something that is doable and is legal.
 
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