Hyborian Apeman said:
Sutek said:
The fact is that if a Saber-tooth had AP1 claws, then the actual AP total would end up being AP9 (because of STR bonus + base AP) and the best AP a man made, low quality steel weapon in the list is AP8 - the Pollaxe. Now, I know large wild cats are scary, but a broadsword (AP3) is not 3 times more dull than the claws of a Saber-tooth. No way that makes sense.
Sutek,
A human with a 26 strength (equivalent to a saber tooth tiger) wielding a broadsword would have an AP of 11 (3 + str bonus). The fact that the saber tooth tiger's claws have an AP 1 implies that its claws are 3 times
duller than a broad sword. The strength is what makes up the difference.
argo,
The discussion about quality of armor came up because people were using modern day comparisons of steel armor to zoo bred creatures to demonstrate that those creatures’ claws can't tear through the armor. Raven's point is that this comparison is fallacious. The creatures in the Hyborian age are more fierce, and the armor at the time is not as strong as modern conceptions, therefore the argument that creatures couldn't cut through armor and thus have 0 AP is invalid.
The conception that a 26 strength saber tooth tiger couldn't cut through a brigandine coat is ridiculous. But with giving the tiger's claws an AP 0, that is exactly what the rules mechanic implies.
I'm not sure why you're under the impression that a zoo lion has different claws somehow compared to a wild lion. Now maybe there are special, powerful lions ouf there that have special, powerful claws, but, as has been mentioned, this would be some sort of lion-varient like a dire-lion or something.
In terms of the example citing a strength 26 character with a sword versus a strength 26 Saber-tooth with a claw...well, you've forgotten that the Saber-tooth gets three attacks (claw/claw/bite) from a pounce, ideally from being hidden or something, so the target's caught flatfooted. If any claw attack hits, the Saber-tooth automatically gets to attack with the Rake action, two attacks with it's rear claws. So that's 5 attacks in the surprise round dealing enough damage potentially to easily get 20+ inflicting Massive Damage and dropping any character or other creature. The character with a sword and 26 strength may get 3 attacks, but no other special benefit.
As an aside, a strength 26 character is possible by level 11, I believe: Cimmerian Barbarian. At that level, killing a Sabertooth ought to be fairly easy to manage. Trouble is, if the Sabertooth goes first, it doesn't matter because of Massive Damage.
It isn't rediculous to think that a Sabertooth cat couldn't slice through the armor plating of Brigandine. What happens it that the impact is strong enough that the cat's claws find purchase
through the plates. This would be a Finesses attack, but the Sabertooth's damage is bound to be high enough that Finesse Attacks aren't necessary anyway.
I just think that if your animal encounters aren't happening to turn out deadly enough, you might need to alter the behavior of the animal, not the AP of the claws.
Now, to vipers attacking boots: they don't. They are trying to attack the leg, but hit the boot and don't inflict damage. That's a "miss" or that the DR of the boot was high enough to stop a damaging blow. Viper bite attack specifically says it is a Finesses Attack, whereas a Sabertooth's claws do not - they don't try to Finesse. They just brute it out and slam into thier prey, digging in claws where they may. The Rake is actually what wild predator cats do by leaping on the back of some gazelle or something, sinking thier jaws in around the throat to snap the wind-pipe of the animal, and the raking with thier hind claws to gut the quarry. It's very fast and very deadly, but if they dont' manage to pull it off, the gazelle either gets away clean, or gets away wounded enough for the cat to track it down.
It's the special ramifications of animal attacks and the tactics the animals use to make those attacks that really matter. Not AP.