Warjammy said:There is always the canon issue of fleet reduction: what ships would we lose entirely if the thought was forwarded, "If it wasn't seen, it didn't exist." To play that from another angle, keeping 'unseen' ships allows there to be some very open to interpretation designs and weapons, while designers and players alike can have their 'canon' ships.
emperorpenguin said:because the White Star has a foward beam! :lol:
Well... no reason why not I guess. although 3/45 would be a great advantage to certain special actions which reduce turns by 1, and 45/90 or 90/45 would make Come About really complicated to figure out!CZuschlag said:Brings up a different mechanic issue -- why no midpoint between 2/90 and 1/90 or 2/45? Like a 90/45 or 45/90 or some such? Or 3/45? It seems we have a gap that could easily be filled.
CZuschlag said:Hiffano --
LRs have more than enough, but the HRs would have serious issues staying on any target; they'd be Drazi-like that way.
EDIT: And, oh, yeah --- you'll never, ever shoot a fighter with that Anti-fighter beam. Wahoo, indeed.
Brings up a different mechanic issue -- why no midpoint between 2/90 and 1/90 or 2/45? Like a 90/45 or 45/90 or some such? Or 3/45? It seems we have a gap that could easily be filled.
Lord David the Denied said:emperorpenguin said:because the White Star has a foward beam! :lol:
Very droll, EP... :roll:
captainsmirk said:The G'Quan is in fact only capable of firing off boresight in the vertical plane (relative to the ship itself), otherwise it would blow parts of its own nose off
Nick