Canon Versus stats....

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I seem to recall the drakh raiders looked like Boresight too, It's not like these ships lack the maneuvreability to bring their beams to bear if they went canonish
 
There is always the canon issue of fleet reduction: what ships would we lose entirely if the thought was forwarded, "If it wasn't seen, it didn't exist." To play that from another angle, keeping 'unseen' ships allows there to be some very open to interpretation designs and weapons, while designers and players alike can have their 'canon' ships.
 
we are really talking about the stats and abilities of canon ships, ouside of that then it's less of an issue, we accept that there have to be non cannon ships, otherwise some fleets would have just one ship, none in the case of the dilgar!
 
Warjammy said:
There is always the canon issue of fleet reduction: what ships would we lose entirely if the thought was forwarded, "If it wasn't seen, it didn't exist." To play that from another angle, keeping 'unseen' ships allows there to be some very open to interpretation designs and weapons, while designers and players alike can have their 'canon' ships.

If we only used ships "seen" there'd not be much choice and our models would be redundant, that wouldn't happen.
Besides we know from the discussion over swedish meatballs between G'Kar and the G'Toc's captain, that there are other classes of Narn ship....

But ships we do see should reflect what we see
 
Hiffano --

LRs have more than enough, but the HRs would have serious issues staying on any target; they'd be Drazi-like that way.

EDIT: And, oh, yeah --- you'll never, ever shoot a fighter with that Anti-fighter beam. Wahoo, indeed.

Brings up a different mechanic issue -- why no midpoint between 2/90 and 1/90 or 2/45? Like a 90/45 or 45/90 or some such? Or 3/45? It seems we have a gap that could easily be filled.
 
CZuschlag said:
Brings up a different mechanic issue -- why no midpoint between 2/90 and 1/90 or 2/45? Like a 90/45 or 45/90 or some such? Or 3/45? It seems we have a gap that could easily be filled.
Well... no reason why not I guess. although 3/45 would be a great advantage to certain special actions which reduce turns by 1, and 45/90 or 90/45 would make Come About really complicated to figure out!
 
CZuschlag said:
Hiffano --

LRs have more than enough, but the HRs would have serious issues staying on any target; they'd be Drazi-like that way.

EDIT: And, oh, yeah --- you'll never, ever shoot a fighter with that Anti-fighter beam. Wahoo, indeed.

Brings up a different mechanic issue -- why no midpoint between 2/90 and 1/90 or 2/45? Like a 90/45 or 45/90 or some such? Or 3/45? It seems we have a gap that could easily be filled.

true, the heavy raider may suffer, but then it still has more manuvreability than a G'Quan and Omega. and yes, 3/45, why not?
 
For example, the Vorchan with 3/45 could be just vicious. It would even have the speed to use it -- 7", turn, 2" turn, 2" turn again. 3" still left. Might even be too much.

There's a novel idea --- a Vorchan you want!
 
An other canon and rule gap. Skindance after the rule only minbary fighters and White stars can skindance in the show you see Starfurys and Thunderbolt´s doing it. What wonders me even more the Starfurys are so manouverable that some one can fly to inspect the work of the repairteams side by side (Captein Lochley did it). Or the assisination try (with an Starfury behind the Window) on Sheridan if this was no skindance what was it then?
 
flying to inspect work is one thing as its quite slow, flying full speed whilst fighting and skin dancing is something else entirely.
amusing thing is a WS can skindance on ships smaller than itself :)
 
The FAQ does address skin dancing ships smaller than itself. It says to consider it an advanced kind of dogfight. Success means the WS has evaded being fired at, failure means a crash of course ;)
 
I guess you could claim that the White Star's ability to fire outside a boresight arc with INL represents the ability to easily pivot off its movement vector, which is lost in the abstracted movement system used in the game.

The G'Quan is in fact only capable of firing off boresight in the vertical plane (relative to the ship itself), otherwise it would blow parts of its own nose off (or only be able to fire one gun)...
Still it should still have a larger arc that straight ahead, just not a full forward arc...
Getting a little complex here...


Nick
 
only a larger arc if go by ships size. remember the ships are not in scale. boresight could be 50m between the 2 beams (or however far apart they are on a G'quan) but in space 50m is nothing so a straight line serves the same ability. you measure from a single point, not from the model.
 
captainsmirk said:
The G'Quan is in fact only capable of firing off boresight in the vertical plane (relative to the ship itself), otherwise it would blow parts of its own nose off
Nick

Watch "And Now For A Word" the G'Quan there fires almost 90 degrees horizontally to starboard
 
It would have to have been slightly rolled in relation to its target, otherwise it would shoot through the little pointy bits that are on either side of the lasers...

If it wasn't then that was some really crappy CGI...

*Edit: After looking at which episode that was the G'Quan was "above" (relative to the image) the Primus so it would have been able to shoot at a wider angle, which is a capability I meant to indicate in my first post but obviously failed...


Nick
 
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