BETTER ART FOR THE RPG BOOKS!

In my view, (and I have tos ay it makes sense, at least to me) when a magician of dessi attains level 20+, he stars learning the greater arts, and by the time he gets to level 26+ he is probably a elder magii.

The greater elder arts are detailed in magic of magnamund; if you want to genrate elders for your game, I would suggest after level 20, you follow the normal dessi progression from level 1-20 (again) but everytime they gain an elder art, they ought to gain a greater elder art. Arcane protection keeps increasing, and they probably get the shianti's arcane resistance feature as well. Plus, they probably also get the features of the Aertborn table, as they learn new arts.
 
Personaly I must admi that I felt let down by the LWRPG art :(. It just seems like it could be better (but then I suppose I've still got fond memories of the classic Lone Wolf illustrations, new players won't even have that so their perceptions will be based on what they see now).

For example, the illustrations of the Kai Lord handling a monstruous (ridiculous? ) warhammer (on page 12)

I found that a bit silly (and chose to ignore it).
 
I agree--I was disappointed as well, although not as much by the technical execution (although I had problems with that as well) as by the "feel" of the subject matter.

Chalk and Williams both imbued Magnamund with a certain atmosphere; it always struck me as somewhat grounded in history (like in the armor and clothing), while still having a sort of "classic" fantasy feel, like something Pyle or Rackham (the illustrator, not the miniatures!) might've done.

The art in the RPG books smacks more of the 3e "dungeonpunk" style, which is all well and good for D&D but seemed a real betrayal of the true feel of Magnamund.

Oh well, I can always bust out my Magnamund Companion for a look at what LW art and atmosphere SHOULD be! ;)
 
shirosan said:
Chalk and Williams both imbued Magnamund with a certain atmosphere; it always struck me as somewhat grounded in history (like in the armor and clothing), while still having a sort of "classic" fantasy feel, like something Pyle or Rackham (the illustrator, not the miniatures!) might've done.

Well said.

The art in the RPG books smacks more of the 3e "dungeonpunk" style, which is all well and good for D&D but seemed a real betrayal of the true feel of Magnamund.

And that is the main reason that I strongly disliked the recent Lone Wolf RPG art.
 
I was just poking around on Project Aon and ran across this:

http://www.projectaon.org/~simon/Lone_Wolf_Poster_Book.pdf

Now there is some classic Lone Wolf art! :shock:
 
Is there any possility of contracting Gary Chalk for future releases?... It would be incredible to have new Lw classic illustrations after all these years.
 
As a whole, I have been pretty disappointed by almost all of the artwork in the series. Sure, there have been exceptions, such as the picture in the main rulebook of the kai master doing drills with the novices, that was a great pic. But overall, the work of Brian Williams is, IMHO, far, far superior for both realistic depictions of humans, weapons etc and fantastical ones like monsters etc. Case in point, how many of the darklords in the Darklands supplement looked half as fearsome as William's Kekataag the Avenger? They varied from passable to rediculous.

The content of the RPG is very good though. :)
 
Back
Top