Nightmares about Minbari said:To Davesaint:
Init sinking is just totally beardy in that it is using the technical rules to create situations on the table top that simply couldn't happen in the real world for gamesmanship advantage.
If you can't recognise EXCESSIVE use of init sinks as beardy, then, well, there's nothing I can say that wouldn't be offensive so I'll stop now.
Got a silly idea to prevent init sinking.
Any ship that hasn't played a constructive part in the battle in three turns is automatically considered destroyed, giving the enemy double standard victory points.
PS it's been one of those weeks!
who says my small ships aren't playing a constructive part of a battle. The Hermes(IMHO the most busted Partol ship in 1ed) was used to bombard my opponents fleet from range. The bluestar is used for eliminating crippled ships and screening the fleet from other fast maneuverable ships that my opponent fields.
With the Brakiri, I tend to run a lot of Brikortas. They are skirmish level hulls. Does this mean that the fleet is beardy?
If I run the Drazi and don't take warbirds and sunhawks I lose, period. The reliance on boresight weapons to too great for them to take few numbers of large ships.
The Hyperion and the Omega are worthless if you do not have initiatve sinks so that the boresight beam can get on target.
The problem is the quality of the ships that people can use as initiave sinks, not the sinks themselves. If all patrol level ships were as combat capable as a Haven, we would not be having this discussion because no one would take them.
Of course in 2nd edition, the Haven is a really good buy.
The tradition in all Navy's is the small ship to go into harms way. Why would a future navy not use that concept? Corvettes and Frigates are cheaper to build and mantian the the large battle level hulls. They are your pickett ships.
Dave