Another 40k and Traveller question, somewhat philosophical.

bsg1970

Mongoose
Ok in 40K there is the Imperium, and in Traveller there is an Empire. Wouldn't the 40k Imperium view the traveller Imperium as heretics, and seek to bring the humans back, and purge all the sentient aliens?

We had a discussion about this, and conclusions were nigh difficult. Looking at the ships in 40K compared to Traveller, the 40k ships have massive crews on smaller ships at around 20k people, and the big capital ships in Traveller top out at around 12,000 people.
 
Warhammer 40k subsribe to the cafeteria plan. In Traveller everyone has to eat in the common area, no kitchen, no rec rooms.... Nobody likes serving on Traveller ships.

Have you seen how crappy they are? People on the bridge get chairs, people in their rooms get a bunk... but those common areas? Nothing but deck! How uncomfortable is that?
 
The 40K Imperium (40KI) may instead, due to the level of corruption found, seek to wipe out the Third Imperium (3I) instead of merely subjegate it.

Looking further
Solomani, same deal as the 3I, except their view of humans (racial purity, over all might actually appeal to the 40KI unless they do not accept the God-Emperor.

Zhodani, clearly dangerous unregulated psykers.

Droyne, Hivers and Kkree, dangerous aliens who generally keep to themselves. Send punitive raiding fleets when necessary to remind them of their place. Set up a few fortress worlds.

Aslan and Vargr, dangerous expansionist aliens (it matters not that Vargr genes came from Sacred Terra during a previous dark age of technology), who must be put down for the glory of the God-Emperor! Kill the Xenos!
 
Doesn't the Empire of Man rule most of the galaxy, with billions on billions of planets? The Third Imperium is only around 11,000 worlds, over an area of about 200 x 200 parsecs. Doesn't sound like much of a fight to me.
 
Well, the Tau in 40K are at the edge of 40KI space. I have not read all about them, but they seem to be a small upstart alien empire, keeping the Imperial Army at bay. Since the limit of the 40KI is the limit of the God-Emperor Astronomicon beacon, distance may limits advance into the 3I.
 
I'd be much more concerned about the effect of the Warp on the 3I universe if the 40K one were to break through...

But as far as 40K Imperium vs 3rd Imperium, both have limited ability to concentrate their forces due to the way their respective FTL systems work and their huge sizes. Plus the 40K Imperium is fighting active wars on dozens of fronts - the 3I has no equivalent until the Civil War.

However, 3I (like the Tau) actually understand their own technology. 40K forces might have an initial advantage, but I could see 3I using their tech advantage to match the size difference eventually.
 
I'm not entirely sure what you're getting at but here are my thoughts. I don't think the 40k Imperium would automatically hate all of the Traveller Empire. They wouldn't be fond of all the aliens, true, but the IoM have made concessions before. And lets keep in mind the IoMs resources are already stretched to breaking point, I don't think they could afford an interdimensional war with an enemy with the Empires level of power and co-ordination.
Also, their settings, systems and physics are all completely incompatible, so a fight would never happen :p

As a small digression, I got the feeling when first reading the core setting for Traveller that it had a lot of similarities with 40k. I couldn't help but wonder if in the early days of both, they were an inspiration to each other. (I may be mistaken but I believe both games were originally developed around the 80s)
 
Also it might be worth considering that the Imperium of Man can have extremely devious represantives who look long term rather than short term - We will cleanse the Alien and Heretic in due course, but first let us use them against our enemy.

Contact between realities may result in a trade of technologies - a useful base of operations beyond the reach of enemies - lots of possibities - A new "safe" area to expand the Imperium.

To be fair if the Warhammer 40K universe breached the Traveller Universe its not the Imperium that the main threat but:

The C'Tan and Necrons who would love to access to a realm with no Warp and planets full of "soulfood" :shock:

If the Warp also overlaps then Chaos is going to be a big issue for the inhabitants of a realm with no previous knowledge and who also have psykers. Lots of cults should begin to arise :twisted:

Orks - would go there for the sheer fun of a new enemy

Nathan seems to have the right idea for general reactions to the varied races............

I am not familiar ernough with Traveller to know if they could or even would want to try and invade the 40K Universe and what they would seek to gain?

At BSG 170 - Not sure about the Imperium having smaller ships - given that Escorts are described as about a mile long, with Cruiser 4-6 and Battleships 8-12 miles long. In fact on a coupel fo other forums one of the critisims of 40K is the ships are too big compared to Traveller!!
 
Geesuv said:
As a small digression, I got the feeling when first reading the core setting for Traveller that it had a lot of similarities with 40k. I couldn't help but wonder if in the early days of both, they were an inspiration to each other. (I may be mistaken but I believe both games were originally developed around the 80s)

40K may owe some degree of influence from Traveller (Games Workshop had the UK distribution and printing rights for Traveller in the early 80's, and White Dwarf covered Traveller a bit in the days it was a general gaming mag, before it changed to an GW house organ), but all the 3I background was pretty much locked in by 1981 or so. 40K Rogue Trader was published in 1987, 10 years after first edition Traveller.

But science fiction empires (all pretty much based on the Romans, really) go way back to the early days of the genre. 40K doesn't need to draw on Traveller in this regard.
 
locarno24 said:
40k ships have massive crews on smaller ships at around 20k people

I'm not sure if two kilometres long by 400m beam qualifies as a 'smaller ship'....

Which is what turned me off of Rogue Trader - the ships are big enough that they snap my suspension of disbelief. (And the Inquisition ... don't get me started on THAT.)
 
Buts thats only a large escort or a small Cruiser - the really big stuff is well bigger :P

Also its about the same size as some of the big B5 ships - Minbari Warcruisers etc...........or lots of others TV shows ships.......even Star Terk who have pretty small ships have some big boys

lots of large and very cool ships here: and you can move about to compare sizes :)

http://www.merzo.net/

but then size itsn't everything
 
Geesuv said:
As a small digression, I got the feeling when first reading the core setting for Traveller that it had a lot of similarities with 40k. I couldn't help but wonder if in the early days of both, they were an inspiration to each other. (I may be mistaken but I believe both games were originally developed around the 80s)

There was not too much cross-pollenation. If anything, more like flow from Traveller to 40K. Traveller came out in '77, with most GDW OTU materialbetween '79 and '85 or so. Early Games Workshop White Dwarf magazines were full of Traveller stuff until Rogue Trader came in '87 or '88. 40K was likely influenced more by Traveller.
 
Did not realize you were talking about actually crossing realities here.

Hmm.
On the one hand C'Tan and Necrons. Bad juju for the 3I.

On the other hand, Grandfather and his kids. Really, really juju for the 40K universe
I can see Grandfather now, pacing about like Looney Toons Marvin the Martian.
"Oh, they make me angry. So, very,very angry. I must eliminate Astronimicon. It's blocking my view of the Andromeda Galaxy."

And who is to say the the Empress Wave was not the OTU's universe's reflection of the birth scream of the Eldar Chaos Lord from the 40K universe (wasn't that Slaneesh?)
 
Back
Top